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Warsong Gulch General Information
Nestled in the southern region of Ashenvale forest, Warsong
Gulch is near the area where Grom Hellscream and his Orcs
chopped away huge swaths of forest during the events of the
Third War. Some orcs have remained in the vicinity, continuing
their deforestation to fuel the Horde's expansion. They call
themselves the Warsong Outriders.
The Night Elves, who have begun a massive push to retake the
forests of Ashenvale, are now focusing their attention on
ridding their land of the Outriders once and for all. And so,
the Silverwing Sentinels have answered the call and sworn that
they will not rest until every last Orc is defeated and cast out
of Warsong Gulch.
Style: Return enemy's flag to your base while protecting your
flag
Location: Kalimdor (Between Ashenvale and Barrens)
Limits: Level 10-70 players (level range breakup: 10-19, 20-29,
30-39, 40-49, 50-59, 60-69 and 70)
Maximum players per team: 10 Horde/10 Alliance
Minimum players per team: 5 Horde/5 Alliance
Win Conditions: Capture the enemy's flag 3 times
General Info
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Starting
When you first start the match, you will be in an enclosed area.
One minute after the map starts, a 1-minute timer will count
down before the barriers around the starting point are removed.
This is the cue to go!
Flags
Right-clicking on the enemy's flag will cause you to pick it up.
Right-clicking on the enemy flag icon while you're carrying it
will cause it to drop.
Invulnerability buff effects, mount spells, and stealth spells
prevent a player from picking up a flag. Using these effects
while holding a flag causes it to drop.
If your flag isn't being carried, right-clicking it will port it
to your base.
Returning the enemy's flag to your flag's starting position
while your flag is there will do the following:
Earn a capture for your team
Respawn both flags at their starting position after a short
period (one minute or less)
Messages are sent to all players in the Battleground whenever a
flag is picked up, dropped, returned, or captured.
Capturing three flags will win the game, granting a reputation
bonus with your allies and a quest item noting your victory.
Players earn Bonus Honor when their faction captures a flag or
wins the Battleground.
Bonus Honor
You receive bonus honor points for completing certain
objectives. These honor points are calculated in the form of
"bonus kills for a maximum leveled character". The honor points
from these bonus kills are not split with anyone else. The honor
bonus varies so there isn't a set number that can be listed. The
following is a list of how many bonus kills you get for each
objective:
Capturing a flag (3 bonus kills each)
Winning the match (1 bonus kill)
Other Information
There are three respawning power-ups. Check them out here.
Right-clicking an enemy player's corpse prevents that player
from being able to resurrect using player spells or corpse
reclamation. You can also loot money from the dead player's
corpse.
Spirit Guides at each faction's "graveyard" location
periodically resurrect players in an area around the Spirit
Guide. Players are revived in waves. If there are too many dead
players, some players might have to wait until the next
resurrection wave to be revived. You can also talk to a Spirit
Guide to enter the resurrection queue again.
The Warlock's Ritual of Summoning spell is disabled.
Resurrected Hunters and Warlocks will have their pets
resurrected.
Friendly flag carriers are displayed on the overhead map..
.
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