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Battlegrounds Guide
RPers' Guide to PvP v0.67
World of Warcraft for Macintosh (and PC)
Last Update: 20 May 2006
First Version: 8 May 2006

This guide's text copyright 2006 Aster Azul
Guest sections copyright their respective authors 2006
including: Viskahn (and Venks) for Section C2, Khalua for Sections A2 & H, and
Greenman (and Aragone) for Section I

Aster Azul (asterazul@yahoo.com)

Update History:
15 May 2006 - Version .6 with sections A, B, and C nub
19 May 2006 - Version .65 with Sections A-I and Greenman's Guide to the Honor
System, Khalua's Guide to Targetting
20 May 2006 - Version .67 with Viskahn's Nub Guide to Alterac Valley, Khalua's
Advanced Warsong Gulch Guide, and section J


Best viewed in 9-point courier.

Table of Contents
A. Warsong Gulch Guide
Overview
Tips
Common Warsong Abbreviations
Winning an Unbalanced Game
A2.///Khalua's Advanced Warsong Gulch Guide\\\
Important Trinkets and Gear
B. Arathi Basin Guide
Overview: Nodes
Blitzkrieg
Holding Three Nodes(to come)
C. Alterac Valley Guide
Overview
Tips for a Low-Level Player
C2. ///Viskahn's Nub Guide to Alterac Valley\\\
D. Myths about PvP
E. Custom Keyboard Set-up
F. Macros
G. RPing in a PvP Setting
H. ///Khalua's Guide to Targetting\\\
I. ///Greenman's Guide to the Honor System\\\
J. Queuing Tricks



This guide is written from a Horde perspective but should be useful to
members of the Alliance as well. There is also some information that's
obviously more useful to mages than anyone else, but I will try to add more
general info as time goes on.
So, I know lots of you are interested in fighting in Thrall's army, but
are afraid to get into the hot and heavy because you're intimidated by the
prospect. This is a short and simple guide to PvP to help you get started, and
take some of the mysticism out of it.
One thing I'd like to emphasize is the importance of an offensive
strategy. The battlegrounds are supposed to be fun and exciting, but Warsong
Gulch and Alterac Valley can go on for an indefinite amount of time if both
sides are evenly matched. I implore new players not to be afraid to take risks,
and not to be afraid to lose as long as you're trying something new or having
fun. Sometimes you lose, even when you're playing your hardest. But hanging
onto the battle by your fingernails when there's no hope of a comeback for two
hours is a waste of both teams' time. Always have an offense, even in the
hardest times. Take that last stab at the enemy instead of hiding in your shell.

Respect your opponents. Winning isn't everything. Strength and Honor.

_______ _______
/ / \ \
/______/ A. Warsong Gulch \______\
/ \
/ \
/__________________________________________\

*OVERVIEW*
The easiest way to get started on player versus player combat is to try
it. By far the easiest battleground to learn is Warsong Gulch, so it's a great
place to begin your military career. The goal of Warsong Gulch is essentially
to steal (right-click) the blue Alliance flag from it's pedestal inside the
Alliance base and run all the way south to the pedestal inside the Horde base.
If the red flag has also been captured, you can't capture the blue flag until
the red flag has been returned to its home in the Horde base. (So if someone is
standing on the horde pedestal with the blue flag wondering why it won't
capture, this is why.)
When you first enter the battleground, someone will most likely have
started the raid and will invite you into their group. If someone is giving out
orders and organising your raid, they probably know what they are talking about
and should be listened to. In general, when the game begins the majority of the
Horde will exit through the right doorway in the base and run or ride through
midfield into the Alliance base. Your job is to follow these people and help
them remove or avoid the Alliance in their way until they get to the Alliance's
Flag Room. Someone will run up to the pedestal and grab the blue flag by
right-clicking on it, and the Alliance will do everything in their power to
stop him from getting away by slowing him with spells and trying to kill him.
Your role in protecting the flag carrier (the Horde player who picked up the
flag) depends on your class. For example, as a priest, your job is to heal,
shield, and uncurse him to prevent him from dying. As a mage, you'll want to
frost nova the masses of Alliance who chase your flagcarrier and sheep the
especially intimidating ones. No matter what class you are, if you see the
flagcarrier dying, you'll want to right-click furiously on the spot where he's
about to fall. If you're nearby and fast enough, when he dies and drops the
flag, you will pick it up and be able to continue running it to your base.
The other role of a player in Warsong Gulch is to defend the home flag.
Your job here is to watch the red flag and make sure the Alliance doesn't pick
it up. The flag is on the south pedestal, but it's actually better to hang
around the northern side of the flag room or even outside the base when
defending, because some classes, especially mages, can be in and out of the
flag room before you can blink. If someone does manage to get away with the
flag, type onto the raid channel which exit they went out of. The left exit
leads to the "GY" (for graveyard) or the ramp and the left side leads to the
tunnel. Although it's extremely important to defend the flag, it's also
important that battles start and end in reasonable amounts of time, so there
should always be more offenders than defenders. 3 defenders and 7 offence is a
reasonable and balanced ratio.

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