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Dungeons Introduction
Players will come across two types of dungeons while playing
World of Warcraft: micro dungeons and world dungeons. There are
more than a hundred micro dungeons throughout the world of
Azeroth, ranging in size from small to quite big. Micro dungeon
locations will include tombs, haunted mines, ice caves, and
sunken ships to name a few. The transition into and out of these
dungeons will be seamless, and you'll be able to run into other
players anywhere along the way.
World dungeons, such as Medivh's Tower, the Westfall Deadmines,
and the Scarlet Monastery, are grander in scale than micro
dungeons and are specifically designed for more epic encounters.
All these locations have common areas where players can meet up
and fight together. But, deeper in the dungeons are areas set up
specifically for more private group (or sometimes guild)
adventures. These areas, called "instanced zones," allow you and
a group of friends to have a more personal experience,
exploring, adventuring, or completing quests in your own private
dungeon. You also have the ability to invite others into your
instanced zone to join you. This relieves many of the camping,
kill-stealing, and farming issues that MMORPGs sometimes face.
The monsters in instanced zones are typically more powerful, so
groups of players will have to work together to defeat them, but
with greater dangers come greater rewards!
The Deadmines
World Dungeon - Westfall
Allegedly, the Deadmines are a network of tunnels and caverns
that have been taken over by the Defias Brotherhood and
transformed into a complex base of operations. No one knows if
the underground complex really even exists, and if it does,
specifically what is contained therein, but rumor has it that
the way into the Deadmines lies through Moonbrook.
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