|
Dungeons Instances
Instance zones allow you and a group of friends to have a more
personal experience exploring, adventuring, or completing quests
in your own private dungeon. You also have the ability to invite
others into your instance zone to join you. This relieves many
of the camping, kill-stealing, and farming issues that MMORPGs
sometimes face. The monsters in instance zones are typically
more powerful, so groups of players will have to work together
to defeat them, but with greater dangers come greater rewards!
An instance is a special copy of the dungeon for you and your
party. The only players in this instance will be yourself and
members in your party. No one else can enter this copy of the
dungeon. This allows you your own personal dungeon without other
outside interference. The dungeon is fully spawned and it is
balanced and designed specifically for you and your party.
Example:
Party 1 enters Deadmines, an Instance dungeon. They enter copy A
of the dungeon.
Party 2 comes along 20 minutes later and enters the Deadmines.
They enter copy B of the dungeon, their own version. They do not
come in contact with party 1, except perhaps if they both meet
outside the instance.
Party 3 comes along an hour later. They enter copy C of the
dungeon.
Player 1 and Player 2
Together Outside an Instance
Player 1 Inside Instance A
Player 2 Inside Instance B
Player 1
Outside the Instance
Player 1 and Player 2
Outside the Instance
Player 1 and Player 2
Inside Instance C
Further groups can come along and enter their own copies
(example: D, E, F) of the dungeon at any time without having any
negative effect on each other. That way everyone gets to benefit
from a dungeon experience rather than having to take turns for
the same monsters. The terms copy A, copy B, etc., are only used
for illustration purposes. The actual copy name is not shown to
the player.
The Scarlet Monastery
Instance Portals
Blue Instance Portal: Group
Green Instance Portal: Raid
Red Instance Portal: PvP Battlezone
Additional Information
When a player logs out in an instance dungeon and that instance
resets, the player will be moved to the zone-in area they used
to enter the dungeon.
Warlocks should cast Soulstone on their allies before things go
wrong. They also shouldn't forget to renew the offer after the
players die. If Warlocks are unable to create Soulstones because
they don't have enough Soul Shards, then they should at least
try to cast any remaining Soulstone on a class that can
resurrect allies.
Most Instance Areas are linked to Elite Quests. Try to activate
as many related quests as possible before entering the Instance
Area. Ensure you and your party have enough potions, food, etc.,
and also try to have enough free inventory space before
beginning the area. You may be forced to destroy items if you
don't have enough room. You should also ensure you have enough
time to play before entering a challenging Instance Area,
because usually the related Elite Quests are much longer than
the regular ones.
Common Questions
How can I Identify an Instance Area?
You can recognize an instance area by the swirling blue portals
of energy. If you pass through these doors you will see a
loading screen.
Loading Screen
Are only world dungeons instanced?
There are other instances besides dungeons such as the Stormwind
Stockades. We may continue to add instance areas as needed.
What if someone is in copy A and wants to be in copy B?
They must leave their first group and then exit the instance.
The group in copy B must then invite that person outside the
instance. The person can then "zone in" (enter) the instance and
be in copy B.
What happens if everyone in the instance dies?
That copy of the instance is left intact for several minutes.
Players should return to the instance to make sure it doesn't
reset. If you wait too long, the instance is reset.
How do I tell if the instance is reset/fresh?
You will have to use your own experience/knowledge of the
monster spawns to determine if the area is a new one or one that
has already been played in. You can typically tell this by
noticing how many monsters are there. Often, not all monsters
respawn after being killed.
How do I get a new copy of an instance when I'm done playing in
my current one?
Leave the current instance. The party leader can reset a dungeon
instance from the interface. If the party has recently been
inside an instance but is now outside of the instance, the party
leader will have a right-click option from their own portrait
(where you select the loot UI preference) that is "Reset all
Instances". If this is selected all non raid instances will be
reset for the party.
You only get the reset instance option if you are a party
leader.
The UI option appears if you are a party leader, you have one or
more instances open, and you are not currently in an instance.
The UI option is a right-click option off of your own portrait
(like party loot options).
You get a warning dialogue when you select this option asking if
you really want to reset all instances.
If you select reset all instances, all non-raid instances will
be reset to their starting condition.
What happens if I die? How do I get my body back?
When a player enters the instance as a ghost, they return to
their body on the other side. They do not have to go through the
instance looking for their body. The best way to handle death in
an instance is to be resurrected to get back to the same spot.
Do the monsters respawn?
It depends on the dungeon. In some cases only some of the
monsters respawn. The bosses don't respawn because killing them
without their minions' help would be too easy. .
|