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Classic Dungeons
he following World Dungeons are ready to explore! They are
instance dungeons (private) with a common area (public) in the
front where players can group. Ask around for directions to
these dungeons. Players of both the Alliance and Horde can
travel to and play in the dungeons. These dungeons are full of
great loot and interesting new experiences. There are also
quests for these dungeons in most cases. Try them out; they are
a lot of fun. For Raid Dungeons go here.
Westfall
Level 15-28
nce the greatest gold production center in the human lands, the
Dead Mines were abandoned when the Horde razed Stormwind city
during the First War. Now the Defias Brotherhood has taken up
residence and turned the dark tunnels into their private
sanctum. It is rumored that the thieves have conscripted the
clever goblins to help them build something terrible at the
bottom of the mines - but what that may be is still uncertain.
Rumor has it that the way into the Deadmines lies through the
quiet, unassuming village of Moonbrook.
10 Player limit
ecently, a night elf druid named Naralex discovered a network of
underground caverns within the heart of the Barrens. Dubbed the
'Wailing Caverns', these natural caves were filled with steam
fissures which produced long, mournful wails as they vented.
Naralex believed he could use the caverns' underground springs
to restore lushness and fertility to the Barrens - but to do so
would require siphoning the energies of the fabled Emerald
Dream. Once connected to the Dream however, the druid's vision
somehow became a nightmare. Soon the Wailing Caverns began to
change - the waters turned foul and the once-docile creatures
inside metamorphosed into vicious, deadly predators. It is said
that Naralex himself still resides somewhere inside the heart of
the labyrinth, trapped beyond the edges of the Emerald Dream.
Even his former acolytes have been corrupted by their master's
waking nightmare - transformed into the wicked Druids of the
Fang.
10 Player limit
uring the Third War, the wizards of the Kirin Tor battled
against the undead armies of the Scourge. When the wizards of
Dalaran died in battle, they would rise soon after - adding
their former might to the growing Scourge. Frustrated by their
lack of progress (and against the advice of his peers) the
Archmage, Arugal elected to summon extra-dimensional entities to
bolster Dalaran's diminishing ranks. Arugal's summoning brought
the ravenous worgen into the world of Azeroth. The feral
wolf-men slaughtered not only the Scourge, but quickly turned on
the wizards themselves. The worgen laid siege to the keep of the
noble, Baron Silverlaine. Situated above the tiny hamlet of
Pyrewood, the keep quickly fell into shadow and ruin. Driven mad
with guilt, Arugal adopted the worgen as his children and
retreated to the newly dubbed 'Shadowfang Keep'. It's said he
still resides there, protected by his massive pet, Fenrus - and
haunted by the vengeful ghost of Baron Silverlaine.
10 Player limit
ituated along the Zoram Strand of Ashenvale, Blackfathom Depths
was once a glorious temple dedicated to the night elves'
moon-goddess, Elune. However, the great Sundering shattered the
temple - sinking it beneath the waves of the Veiled Sea. There
it remained untouched - until, drawn by its ancient power - the
naga and satyr emerged to plumb its secrets. Legends hold that
the ancient beast, Aku'mai, has taken up residence within the
temple's ruins. Aku'mai, a favored pet of the primordial Old
Gods, has preyed upon the area ever since. Drawn to Aku'mai's
presence, the cult known as the Twilight's Hammer has also come
to bask in the Old Gods' evil presence. .
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