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Guide Excerpt #7
Azeroth's Dwarves hail from the snowy Khaz Modan region. They have staunch friends in their Gnomish cousins; the races have become even closer since the latter were driven from their techno-city, Gnomeregan. Both are on excellent terms with the Humans of Stormwind, the last bastion of that species' civilization. Honorable and just, the Night Elves are nonetheless hesitant to trust the 'lesser races' within the faction known as the Alliance. The Tauren are normally peaceful, nomadic creatures devoted to the balance of nature. In the Horde, they are aligned with the fierce Orcs, brought to Azeroth unwillingly from their world, Draenor. The Trolls of the Darkspear tribe joined this coalition after an Orcish leader saved them from extermination. Although there isn't goodwill in either direction, these three are joined with the Undead in sharing a common enemy, the Lich King.


Blizzard's World of Warcraft, which launched late last year, affords us the opportunity to explore Azeroth with characters from these eight playable races. Each offers a selection of up to six classes from an overall total of nine that includes Warrior, Paladin, Hunter, Rogue, Mage, Warlock, Shaman, Priest and Druid. The gameworld includes two continents made up of almost 40 regions and a handful of large cities plus numerous other locations such as smaller communities and dungeons. Upon starting to find your way around, you'll discover the gameplay incorporates a considerable quest component, a wide assortment of enemies to overcome, lots of different weapons, armor and other items, and much more to learn. If you're looking for help in such areas, two highly informative options are our popular World of Warcraft Vault and BradyGames' World of Warcraft Official Strategy Guide.


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Crafting & Professions, Part 3: Gatherer and Secondary Skills
From BradyGames' World of Warcraft Official Strategy Guide

Gatherer Professions
The skills of Mining, Skinning and Herbalism are gathering skills. You won't be making anything, or need to make anything, to gather. These vocations supply other professions by providing resources necessary for them to ply their trades.

Herbalism
Your first skill is Find Herbs. Drag this icon from your ability book (P) into your hotkey bar, then hit the corresponding number or click it to activate it. Once you activate it you'll only need to refresh it on death or after logging in.







While out adventuring, yellow dots may appear on your mini map when any herbs are nearby, indicating their location. If you mouse over the yellow dot on the mini map, you can discover which type of herbs are around.







When you're next to the plant, mouse over it to check the required skill level necessary to harvest it. Right-click on the plant to gather the herbs. It takes a few seconds and, if you're successful, a loot window opens with the herbs you found.







It's possible to get a few of the herbs from each plant and there are times when a bonus herb is included. (Swiftthistle is found on Mageroyal, Bruiseweed, Briarthorn, etc.)

Mining
Mining ore is crucial to the economy and, possibly, to another of your chosen professions. Copper, tin, on up are available at the swing of a pick, but jewels await the lucky. Find Minerals is the first skill granted to miners. Use it to go out and about to find your Copper. Drag the icon from your ability book (P) into your hotkey bar. Once you activate it, only death, logging, or choosing to hunt herbs removes its effect. A yellow dot appears on your mini map while you're out adventuring to indicate that there's ore to be found!

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