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Warlock in PVP v1.31 (3)
3. Items
I bet that there are just as many opinions about what kind of items to use as there are players, but
here's my opinion.
If you are Affliction
Go for Stats ( Stamina -> Intelligence -> Spirit ), as your way to play is most likely drain tanking
the opponent.
If you are Destruction
Go for the kill. Just try to get as much + (shadow) damage as possible. And for stats, take balanced
amount of intelligence and stamina, as you are going to run out of mana if the situation lasts longer
than it should. You are just way more fragile than affliction ones and that kind of build require
more skill to survive in a field. Some people are swearing in the name of;+ to critical chance with
spells; but I'm not too comfort about it. I want to see some crushed numbers before I believe that
critical chance really helps more than damage boost for your EVERY spell. After all, in the late
game that added 5% will eat room from +70 damage/spell you cast.
However, if you are going for the "Fire-Destruction", "+crit chance with spells" is better than the
+fire damage because of the dimishing returns on the listed +damage while casting spells with
casting speed less than 3s. Read Mosh's FAQ for more detailed explanation.
For Demonology based builds
At least according my current tests, demonology is not as ;shadow based;, as regular ;SM-Ruin;
build, so I recommended person to take ;+magical damage; over the ;+shadow damage;, as you
are going to use more variety of spells than just the standard shadowbolt nuking. As a demonology
player, I;ll say ;screw the intelligence; give me damage and Stamina as much as possible;. Having
lots of +Stamina-items are getting nice boost from your ;Demonic Embrace;-talent. And while you
(most likely) are not going for the RUIN-talent, you need additional damage to nail your targets as
soon as possible.
4. Talents
Which Talents are the best for PVP?
I don't believe that any of the trees is totally worthless, but I think that the best to get all the instant
damaging spells, which are available. So this technically forces player to get at least 11 points from
the Destruction (to get Shadowburn). Instants are the key for the successful pvp.
Talents just tell you how to do your things.
4.1 Affliction
Generally Afflition Builds should be using more DOTs than the Destruction Builds, because they
most likely want to Drain Tank the opponent, while the Destruction-builds want to stay away from
the heat. These builds are trusting for the triggering ;Nightfall;, which triggers whenever the
corrupt or the Drain Life deals damage (so that;s not only ;on the cast;, but whenever it deals the
damage).
Key Talents for PVP: Nightfall, Grim Reach, Shadow Mastery, Siphon Soul, Curse of Exhaustion.
4.1.1 Affliction wants to ;Drain Tank;, what does that mean?
It means, that the Affliction player uses all the possible DOTs to it's prey (excluding the curse, I'll
tell you later why), and then just tries to keep alive, by Draining Life from the opponent, and uses
the Shadowbolt from the Nightfall instantly when it triggers. Just remember to use Fear and Curse
of Exhaustion when they are approaching, and you'll be fine.
4.2 Destruction
Destruction build should have;Ruin;-talent. Without it, there is no idea to pick Destruction for
PVP. In addition Destruction should not let the target close. Ever. Because Destrulocks are
FRAGILE if compared to Affliction or Demonology ones. Especially if Destrulock is using
Shadow damage-items, instead of +stamina items. Destruction wants to kill the prey as fast as
possible, by using the Shadowbolt. Note for the Destruction players: DO NOT put any DOTs on
your targets, as you don't want them to break your fear/seduction. Just immolate and Confi the
target, when you are sure that you can nail it for sure.
Key Talents for PVP : Shadowburn, Ruin, Destructive Reach (Conflagrate when patch 1.7 comes
in)
4.3 Demonology
Most Demonology players are trusting for the 0.5 sec pet so they usually go with the Voidwalker,
sac it, and summon the proper pet for the situation (Felhunter against casters, Succubus against the
melee, or sometimes even Imp if it seems to fit the situation). Patch 1.6 gave the Demonology
players awesome talent which buffs both, the warlock and the demon by certain bonuses, which are
demon specified. For PVP, the Felhunter;s +1 to all resistances / character level, and Succubus; +10
for ALL the damage are probably the best ones.
Soul Link gives the awesome boost for the survivability against the every class (excluding the priest
and the Shaman, as they can dispel the link). And while soul link lasts, half of the damage taken has
been dealt for your demon.. It IS good, as most likely your dots are ticking on the background all the
time.
Key Talents for PVP: Master Summoning, Soul Link, Master Demonologist
4.5Most Common talent builds
People have asked those most common builds over and over again, so I thought I can list those here
as well. Note that every player got their own variations for ;That build;, so the ones I;m listing here
are not the only right ones. Infact, I really hope that players would be more creative and would
create more builds of their own. I;m not listing what the specific talents are doing, as you can check
those talent descriptions elsewhere. If you are not sure, please go into the game and check there.
So even I;m listing these here, I beg you: Please be creative and create your own builds.
4.4.1;SM/Ruin;
SM/Ruin (Shadow Mastery/Ruin) is probably the most played build, which got plenty of tricks, such
as HUGE shadowbolts, access to instant shadowbolts, and slowing curse;
However, this is probably the easiest build to use as it;s really much trusting to ;Seduction-
Shadowbolt; - combination. Output damage is incredibly high, but I, personally, found this very
fragile build. (90% time when I got ambushed rogue, I ended up to the graveyard).
Here is quote which describes this build really well :
;If you can;t kill with 3 shadowbolts, you are dead anyway; ; Mosh.
Affliction Talents: 30
5 improved Corruption
2 improved Life Tap
3 either for Suppression (or Improved Drain Life)
5 for Fel Concentration
1 Amplify Curse
2 Nightfall
2 Grim Reach
1 Amplify Curse
1 Siphon Soul
1 Curse of Exhaustion
3 Improved Curse of Exhaustion
5 Shadow Mastery
Demonology talents: 0
Destruction Talents: 21
5 Improved Shadowbolt
5 Bane
1 Shadowburn
5 Devastation
2 Intency
2 Destructive Reach
1 Ruin
4.4.2 MD/Ruin
MD (Master Demonologist/Ruin) is aiming to huge shadowbolts and other crits as well, but its bit
more flexible once you understand what the great things are, you could actually do with your
demons. However, losing instant cast DoT (which actually ;works as intended;) hurts vs. rogues,
but the loss is easily replaced by instant cast demon. If you;ve been playing only with your
;SM/Ruin;, I really recommend trying this one. Output dps is not that high, but the increased
survivability is worth of small sacrifices.
Affliction Talents: 0
Demonology talents: 30
2 Improved Healthstone
3 Improved Imp
5 Demonic Embrace
3 Improved Succubus
2 Fel Domination
3 Fel Stamina (Or improved Voidwalker)
1 Master Summoner
5 Unholy Power
1 Demonic Sacrifice
5 Master Demonologist
Destruction Talents: 21
5 Improved Shadowbolt
5 Bane
1 Shadowburn
5 Devastation
2 Intency
2 Destructive Reach
1 Ruin
4.4.3 Soul link
My current build, I love this one. Soul link builds are not capable to do incredibly high amount of
damage, but they can last longer than any other builds. Soul link build got two variants, this one and
one which is sported more for Drain Tanking (Its better for PvE, this is better for PvP).
This got instant DoT, Shadowburn, Master demonologist, 0.5s summon; So according my current
tests, this is really good for pvping. But it;s just my opinion.
Bonus is that this does not need ;Seduction-Shadowbolt; for winning.
Affliction Talents: 7
5 Improved Corruption
2 Improved Life Tap
Demonology talents: 31
2 Improved Healthstone
3 Improved Imp
5 Demonic Embrace
3 Improved Succubus
2 Fel Domination
3 Fel Stamina (Or improved Voidwalker)
1 Master Summoner
5 Unholy Power
1 Demonic Sacrifice
5 Master Demonologist
1 Soul Link
Destruction Talents: 13
5 Improved Shadowbolt
5 Bane
1 Shadowburn
2 Devastation
4.4.4 Firemancer (Aka Drakedog;s build)
This is how one of the world;s best warlock players had put his talents before he quitted.
Note that this sports more firedamage than the shadowdamage, so this is not optimal for pvper, who
is going to do Molten Core...
However, patch notes are telling that the conflagrate is getting buffed up (by making it as instant)
when patch 1.7 comes in. So after the patch, I think that I have to try this one. Seems to be quite
promising.
Affliction Talents: 7
5 Improved Corruption
2 Improved Life Tap
Demonology talents: 7
2 Improved Healthstone
5 Demonic Embrace
Destruction Talents: 37
5 Cataclysm
5 Aftermatch
5 Bane
5 Devastation
1 Shadowburn
2 Destructive Reach
2 Imprved Searing Pain
5 Improved Immolate
1 Ruin
5 Inferno
1 Conflagrate
5. Spells
5.1 Curses
In PVP you want to use:
Curse of Elements ( If your pet is IMP, or you love to use your fire spells such as Soulfire)
Curse of Shadow (if you are Destruction build, or just want see HUGE shadowdamage scores with
your shadowbolt)
Curse of Exhaustion (apply this after fearing the target, or for successful kiting)
Curse of Weakness (if you need extra protection while Drain Tanking)
Curse of Agony (another, more suitable option for Drain Tanking, usually put to the target when the
warlock is ready to nail the target)
Curse of Tongues (Against every caster, simple as that)
5.2 DOTs
Note about the DOTs.
If you apply DOTs in PVP, it will ruin your defensive plans, as DOTs are breaking the Seduction
and the Fear. ( See section 5.4 ;Fear; )
So think carefully when you apply the DOTs on your target. I, personally, rarely use these as they
make me powerless to fix the situation if something goes wild. DOTs are fine to apply when your
opponent has about a quarter left on it's life bar, and you lay your fear on it... Or if you are ;Drain
Tanking.;
Corrupt
Any warlock player should take improved Currupt, because we really need every instant cast we
can get. Note that Corrupt is triggering the Nightfall;s Shadow trance, which is one of the best
talents warlocks got.
Curse of Agony
Another DOT, just not as good other curses. Believe me. CoA has potential to be really good, but
it;s not as its bugged. (Bug is in the way how it;s coded, it ;self casts; itself to get more damage /
tick later on, until the time has expired and it wore off. Too bad that Rogues which are using
;vanish; ability are consider as ;illegal targets; and it stops working when rogue is in the
stealhed. I;m not sure does this same apply for the ;invisible targets; as well.)
So; Do NOT waste points for improved Curse of Agony.
Immolate
Impact damage is the main thing to use this, DOT-effect is nice bonus. Immolate is required for
great Confi-damage.
Siphon Soul
As a instant cast, this is great in PVP, and life regeneration is great bonus for everyone.
Damage is not too impressive though, but you can;t get everything.
5.3 Instants
*sob sob * Only so few spells here. But the few we got are pure gold.
You should be using ALL the instant Direct Damage at the very end of the fight when the target has
about 20% (or less) of it's life left. You don't want to give time for 'em to drink or heal. Usually
players are drinking / healing as late as possible and that's the part where you want to hit! Just
before they'll do it.
Death Coil
Awesome spell, definitely the best instant we got, as it works as a Healing Spell as well. Note that
the bolt in this spell is relatively slow to reach its target, so don't except that your target loses the
life and you'll get the life when you press the button. There is ~1 sec delay, unless the target is
standing right next to you. 10 minutes cooldown is really neat though. Hopefully they;ll reduce the
cooldown on the upcoming patches.
Shadowburn
Ah.. I love this spell. Even it uses only one shard at the time, it will eat all of your precious
soulsshards, because you;ll find yourself using this beauty really much. It has quite high instant
damage, with only 15 sec cooldown is awesome. So if you want to do PVP, get this!
Hellfire & Rain of Fire
Hellfire costs really much mana, damages to yourself, 1st tick does not deal damage, but... It's an
instant! Do I need to say more? I guess not. This is very situanary spell, but when used correctly
this is awesome. Definetly worth of using in pvp. Rain of fire is slower, channeled spell but it's also
instant to cast... Not as good as Hellfire.
Corrupt, Siphon Soul and Curses have already been discussed above.
5.4 FEAR
This is the part where I need to ask you just ignore the fact that I'm Horde;s warlock, as it has
nothing to do with this..
I've encountered plenty of warlocks on the field, and most of 'em are doing it all wrong!
They start with the fear and continue with the DOTs.
First of all, DOTs are breaking the fear (ANY damage taken will break the fear with the ~10%
chance), therefore negating the effect in it. Most of the time, I just don't bother to use WotF or
trinket or anything else which removes the Fear, because they had already blown their chances.
And when you realize this you can play around WotF. Warlock-player shouldn't trust too much to
his/her fear-spell. Don't get me wrong, it IS game-breaker when used properly, but it's not good plan
to build your pvp-success around it. For that, it;s not too reliable.
There are only few occasions when you want to use fear:
1st when you need room for healing with a bandage.
2nd When you want to prevent them from healing with potion/spell. Ideally when they got less than
35% life left.
3rd You want to save your pet.
4th You need to some why;kite; your opponent. (Fearing it, and then putting CoEx on it, and
therefore buying TIME for winning)
When used like that, the Fear IS game breaker, and winner spell but just using fear over and over
again, until it has lost it's power is just plain stupid.
And again, please never, ever use DOTs and Fear / Seduce simultaneously, as it just won;t work.
I;m not sure about the exact %, but I'm pretty sure that any damage dealt to target triggers about
10% chance to break the fear. So if you apply all of your DOTs, you are damaging the target every
second, and therefore breaking your own fear faster. That's why I suggest that the warlock player
would use only the highest hitting spells when the target is feared. The suggested spells are:
Soulfire, Shadowbolt or Searing Pain.
Please, dear readers believe me on this, and your chances to win are going to skyrocket.
5.5 Basic Damaging Spells
Shadowbolt
This is the basic damage dealing spell for Destruction based warlocks, should be used all the time.
When this spell is being used, Curse of Shadows is the proper pick. I;ve seen screens when players
have hit bit over 4k with SB.
Drainlife
Drain Tankers basic spell. Concept of Drain Tanking has been explained above.
Searing Pain
In rare occasions a Warlock wants to deal ANY damage as fast as possible. Searing Pain is the pick
then as it got shorter casting time than the Shadowbolt, it gets through way more often than the
Shadowbolt, which is superior to Searing Pain othervise (Please read Mosh's calculations
considering Shadowbolt vs Searing Pain)  ..

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