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The Ultimate Guide to Battlegrounds
This guide is mostly for people playing pugs (pick-up groups) or for guilds that have not yet established their own strategies. Yet I hope it can be useful to anyone who wants to play battlegrounds and win. I am going to do most strategies from the perspective of level 60 players, though this can easily be adapted to any level game. Also, these are basic strategies and rules. Battlegrounds and complex and constantly shifting. There is no possible way to cover all the possible "if A then B" scenarios. I'm just hoping to do a primer to help out those who have not yet truly mastered the nuances of the various zones.

Feel free to add comments. I will try to edit the guide over time to put the best comments into the main text.

I. General Rules and Suggestions



Winning gets you more honor and reputation than just killing things. If you play to win, you will get much more honor, have much more fun, and make your teammates a lot happier. Playing to win means sometimes doing defense, sometimes sacrificing yourself so your teammates can get a point, not always being in the main attack, and listening to your teammates and going along with the majority on strategy.

In a similar vein, keep in mind that honor rewarded decreases with each kill. Ending a 15 on 15 game with 50 kills doesn't get you a whole lot more honor than ending it with 25 kills. Don't be afraid to play defense when needed. (For a complete guide to how honor works, see http://wow.allakhazam.com/db/guides.html?guide=476)

Communication is key to all battlegrounds. Make sure you keep your teammates informed of what is going on around you and what you see happening elsewhere. The more specific the information the better. Yelling "FARM!" is better than nothing, but yelling "4 inc farm from mine" gives much more useful information. Nobody ever got yelled at for talking too much about the comings and goings of the other side.

Equipment and level matter. If you enter a 40-49 battleground and most of your team is in the low 40's and the other team is mostly high 40's the most well executed strategy will not likely get you a win. The same goes for level 60 battles. If your team is in green and the other team is in purple, you will most likely not only lose but get destroyed in the process. Just learn to live with it, re-queue and hope the next group you face is more equitably distributed.

Wait for teammates before attacking. It is pointless for you to rez and immediately storm off to a point by yourself without any support (unless you are rejoining an existing battle). You are better off waiting the extra 20 seconds for your teammates to join up with you and then attack as a group. 5 people attacking at once as a group are far more effective than 5 individuals arriving at a point in separate 5 second intervals.

Kill healers first, casters second and everyone else third.

Don't be afraid to die. Death in battlegrounds means nothing. In fact, when you are low on mana or hit points, dying is actually a useful way to regenerate them fairly quickly. Obviously the longer you stay alive in a battle, the more useful you will be, but there are plenty of situations where sacrificing yourself may in fact help out your teammates.

Don't attack on your own. All you will do is die and give someone on the other side an easy kill. In battlegrounds, Rambo will always be a private. The exception to this is if you are a rogue and can take a flag held by a single player or if by attacking you delay the enemy and keep them from reinforcing

As soon as you can, make sure to buy the Insignia of the Horde/Alliance. Equip it whenever you do battlegrounds and make sure you put a shortcut to it on your toolbar. This will save your life many times.

There are some very useful addons that you should get if you plan on playing a lot of battlegrounds. My personal favorites are BGBuddy2 and BGInvite. Check out http://www.curse-gaming.com for these and others you can add.


II Warsong Gulch

This is the easiest of all the battlegrounds and the one most people get introduced with. Still many people don't understand how to play it to win. Far too many raids divide into two groups and designate one for offense and one for defense, placing the defensive group in your flag room and sending the entire offensive group to get the enemy flag. This strategy rarely works and when it does it far too often ends up with both sides sitting on the other side's flag, which makes for a long and tedious game. Others just zerg to the enemies flag point and then zerg back with it. This is actually a better strategy since it often gets you into the middle where you belong, but still one that will not win a whole lot of games.

Warsong is actually won in the middle, not in the flag houses. The team that best controls the middle will almost always win the battle. By controlling the mid field, you can both stop enemy players from getting your flag to their base and also aid your own flag carrier on his way across to your base. The best strategy I have found is to divide your team into 3 groups. Remember in a raid, there is no reason to have two 5 man groups. You can set up your grouping in any way you please. Here's my suggestion.

Group 1 - Midfield. My suggestion is to for a 5 man midfield group. For level 60's I suggest asking who has epic mounts and assigning them all to the midfield group. A good mix of classes is needed for this group and at least one healer should be there if at all possible. Pretty much any class is useful for this group, though hunters can really rock in the midfield. The role of this group is to travel together and either stop enemy flag carriers from crossing the field or to aid your flag carrier to get safely to your flag room. If the offensive group is having problems getting the flag out of the flag room because the other team is playing strong defense, part of this group can break off to help assault the flag room. The most important rule for this group is to always stick together. This group is the most crucial group in the raid. You must make sure their flag carrier never gets across the field to cap.

Group 2 - Defense. This group should be 3 players who stay in your own flag room and protect the flag. A rogue is crucial here. Other good classes for this are shaman, warlock and mage. The ability to stun and slow is very useful to this group, as they are most likely going to have to stop a druid from grabbing the flag and running out in cat form. Inevitably, one will get away. At that point, it is crucial for you to shout out which way he is going so that the midfield group can prepare to stop him when he emerges. Repeat - always yell which way the flag carrier is going. Also, your job is over when the flag carrier gets away. Go back and defend the room again. Resist the temptation to chase him. You will likely not be able to catch up in time to make a diference in mid field and if you leave the flag room, the other team can just sit there, wait for the flag to drop and pick it right back up again.

Group 3 - Offense. This is a 2 man assault team. One should always be a druid if possible. A shaman can substitute if necessary. The other should be a healer if possible. Paladins are ideal for this, but a priest, druid or shaman works as well. If you have an abundance of speed and free action potions, then any class that can take damage without quickly dying can also run offense. A rogue with sneak, sprint and a bunch of speed and free action potions can sometimes be a one man offense. The idea for this is to try to sneak into the flag room, grab the flag in cat form and run quickly out the door. Keep the flag holder healed until he gets to the midfield where group 2 can come to assist and run interference to get him to the flag room to cap. If the defense is too strong, several people from group 1 can help on the initial assault.

Some general rules and suggestions for WSG


Whenever your flag is taken, make sure you yell which way the flag carrier is going so that your teammates can meet him at mid field. Whenever you take a flag, yell which way you are going for the same reason.

Don't fight in the midfield if you can help it unless you are helping your own flag carrier or stopping theirs.

Stay together. Going off on your own will just get you killed and deprive your teammates of help while you rez. As long as you stay in a group, you will likely win the battles and ultimately the war.

Don't turtle up with the other team's flag. If both teams capture the flags, be sure to send a sizable force to the other side to try to get yours back. Because of the diminishing returns on honor for kills, prolonging a game is both pointless and boring. You are really better off just losing the match than sitting all ten players in one place with the enemy flag for several hours.

Potions can make the difference between winning and losing. Load up on speed potions and free action potions before queueing up for the game, epecially if you are going to be trying to get the enemy flag. Other useful potions include stoneshield for emergency defense, catseye to detect rogues and elves, and invisibility.

If there is a healer with the flag holder, get him first and try to stun or slow the flag carrier while you do it. It does no good to keep hitting the flag carrier if someone keeps healing him back up.

When your team gets the flag, the goal is not to kill the people chasing the flag carrier, but rather to slow them down and keep them from killing him. Thus, you should use whatever attacks you have that stun, freeze or slow the persuers rather than your best kill blows. If you can get them to drop far behind the flag carrier, you will end up with the cap even if they ultimately survive the battle.   ..

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