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Warrior Spells
This page does not have a complete listing of all abilities that are
available. Look for more sometime in the future.
Shouts
The Warrior has several Shouts which are useful in combat
situations. All Shouts require Rage to use, are instant, and have a
moderate re-use timer.
Battle Shout - Increases the melee attack power of all party members
within X yards by Y. Lasts Z sec.
Intimidating Shout - The warrior shouts, causing the targeted enemy
to cower in fear. Up to X total nearby enemies will flee in fear.
Lasts Y sec.
Demoralizing Shout - Reduces the melee attack power of all enemies
within X yards by Y. Lasts Z sec.
Challenging Shout - A Shout that causes all nearby enemies to attack
the Warrior. This shout has a long cooldown time so it is best used
in emergency situations to save group members.
General Abilities
Heroic Strike - Strong attack that increases the melee damage on
your next attack.
Sunder Armor - Your next attack reduces target's armor. Sunder Armor
can be stacked up to 5 times. Continue to reduce the armor of the
target to make them take more damage. Sunder Armor will not stack
with Expose Armor, but will stack with Faerie Fire.
Shield Bash - Instant attack that bashes the target for X damage,
interrupting spell casting, and preventing any spell in that school
from being cast for Y sec. Not useable in Berserker Stance.
Hamstring - Your attack will cause X damage and slow the enemy's
movement to Y% of normal for Z sec. Best when used to prevent an
enemy from quickly fleeing. Can also be used as an escape ability.
Available in both Battle and Berserker stance.
Rend - Your attack will cause the target to bleed. In addition to
your regular weapon damage your target takes bleed damage for a
brief period of time. This is a DOT that should be used at the start
of combat. Available in Battle and Defensive Stance.
Blood Rage
An instant ability that sacrifices some of your life to increase
your Rage bar. Best used in a group that has a healer. Generates X
rage immediately and Y rage over its duration. Can be used in all
stances.
Slam - Slams the opponent, causing X additional damage. Can be used
in all stances.
Retaliation - Instantly counter-attack any enemy that strikes you in
melee for X sec. Melee attacks made from behind cannot be
counter-attacked. This ability will not lose charges when the
attacker is behind the warrior.
Execute - Attempt to finish off a wounded foe, causing X damage and
converting each extra point of rage into X additional damage. Only
works on enemies that have X% or less health.
Battle Stance Abilities
Charge - This should be used at the start of combat to generate some
Rage. The Warrior will quickly dash to the monster's location.
Charge also allows for a chance to stun the enemy for a moment. To
use this ability, the warrior can not be in active combat mode and
must be close enough to the enemy without being inside the minimum
range for the charge. It may take some time to learn how to properly
use Charge.
Thunderclap - An instant close range area attack. All enemies
affected by Thunderclap take slight damage but their attacks are
also greatly slowed for a short time.
Overpower - Instant attack that causes weapon damage plus X. Only
usable after the target dodges. The overpower can not be blocked,
dodged, or parried.
Mocking Blow - Your attack causes additional damage and forces the
target to attack you! It is great for saving a group member who is
in trouble. Mocking blow has a long cooldown time so use sparingly.
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