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Warlock Spells
This page does not have a complete listing of all abilities that are
available. Look for more sometime in the future.
DOTs
DOTs are damage-over-time spells. Because they do damage over time,
you want to cast them at the start of a battle and have them deal
damage throughout the battle. If you're killing a monster very
quickly, then DOTs aren't the best to use.
Curses
The Warlock has several types of curses and it is up to the player
to decide which is best for the particular situation. Curses can
only be cast on the enemy. You can only have one curse active at a
time on a monster. The last curse you cast will override the
previous curse on the monster.
Corruption - Inflicts a disease on a target that causes X damage
over Y seconds. Corruption will stack with Shadow Word: Pain.
Curse of Weakness - Damage caused by the target is reduced by X for
Y seconds. This is useful in shorter battles.
Curse of Recklessness - Increases the damage done by the target by
X, but greatly reduces its armor by Y for Z seconds. This is a good
group based spell that is especially good to cast on monsters that
are trying to run away.
Curse of the Elements - Curses the target, reducing Fire and Frost
resistances by X for Y min. This ability is good to use when playing
with other casters who use those types of spells. In addition to
reducing your target's Fire and Frost resistance, this spell will
also increase the Fire and Frost damage you inflict upon them by Z%.
Has a duration of 2 minutes when used on PvP targets.
Curse of Tongues - Forces the target to speak in Demonic, increasing
the casting time of all spells by X%. Only one Curse per Warlock can
be active on any one target. Lasts Y sec. Curse of Tongues has a 12
second duration when used on PvP targets..
Curse of Agony - Curses the target with agony causing X Shadow
damage over Y seconds. Causes large damage over time. The damage
from this spell will continue even if the caster dies or leaves the
area.
Curse of Shadow - Curses target, reducing Shadow and Arcane
Resistance by X for Y min. Curse of Shadows also increases the
Shadow and Arcane damage that the target recieves by Z%. Has a
duration of 2 minutes when used on PvP targets.
Curse of Doom - Curses the target with impending doom, causing X
shadow damage after Y min. If the target dies from this damage,
there is a chance that a Doomguard will be summoned. Cannot be cast
on players (boo!)
Drain Life - Transfers health from target to caster. This ability is
used during battle both to damage the monster and to regain life.
Drain Life is good to use against high-level monsters that typically
resist your other attacks. Although Drain Life can be resisted, you
should keep trying until your cast succeeds (doesn't resist). Once
you land the spell, it will start draining life; it does damage to
the monster even if you don't actually need the life.
Life Tap - Converts health into mana. If you need mana, what you do
is Life Tap, then steal life from the enemy monster. This spell
benefits from effects which increase your spell damage. At rank 3
and above, the base amount of health lost and mana gained will
increase by 80% of your bonus spell damage effects. Talents and
items can further modify those values. Rank 1 and 2 receive reduced
effect.
Drain Mana - Transfers X mana to the caster (Warlock) every second.
This is a "leash" ability similar to the Dark Ranger's abilities in
Warcraft III. Once the monster gets out of range, the leash breaks,
and the spell is deactivated. Also, if the monster interrupts your
casting, the interruption breaks the leash. Use this ability on
enemy casters to drain their mana and replenish your own.
Fear - Send the monster running away. This is a good crowd control
ability or escape spell. Be careful using this ability though.
Monsters could wake up other monsters by calling for help as they
run away. You typically don't want to use this in dungeons. Players
have an increasing chance to break free of the effect, such that it
is unlikely the effect will last more than 15 seconds. This ability
is very funny.
Howl of Terror - Howl, causing all enemies within X yds to flee in
terror for Y sec. This is a good "oh no" ability to use when
surrounded or for PvP. This ability has an increased chance of
breaking early.
Death Coil - Drains X of the enemy target's health, returning 100%
to the caster. Causes a short Fear effect. Death Coil is subject to
diminishing returns in the Horror category. Currently, only Death
Coil is in this category. . . ..
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