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Shaman Totems
Perhaps the most distinctive ability of the shaman is his ability to
use totems. The shaman has four types of totems: Air, Earth, Fire,
and Water which must be earned by completing specific quests. The
Earth totem is the first totem that's available. Other totems are
available at higher levels. You should stop by the trainer every so
often as you level up to see if they have a quest for a new totem.
Totems appear in the game in two different ways: as inventory
objects and as spell effects. In order to cast totem spells, the
shaman must have earned and possess in his inventory the totem for
that element. Some totems can be attacked and destroyed by enemies.
All totems are immune to area effect spells.
Totems remain stationary and do not move with you. You and your
group must remain close to the totem to benefit from it.
Totems are Soulbound, meaning that you cannot give one to another
player. Totems are required in your inventory to cast a totem of
that totem type. For example, if you want to cast a Searing Totem
you must have a Fire Totem in your inventory. The good news is that
the totems have unlimited usage: once you get them you don't have to
continue to buy reagents to use your totems.
You can have one totem of each totem type active at a time. For
example, you can cast up to four totems at once: an Air Totem, Earth
Totem, Fire Totem, and Water Totem.
The last totem overrides the previous totem of the same type. If you
cast a fire totem, then cast another fire totem, the last one will
cancel the first one. This is important to know because you don't
want to waste your mana by casting two totems of the same totem
type.
Once placed on the ground, totems can be attacked by both monsters
and players. This is important to realize as enemy shaman can cast
totems as well. When you see an enemy shaman cast a totem, attack
and destroy it.
Totem Types
This section does not have a complete listing of all totems which
are available.
Air Totems
Grace of Air Totem - Summons a totem with 5 health which increases
the agility of party members within X yards by Y. Lasts from between
1.25 - 1.5 minutes depending on the rank of the totem.
Nature Resistance Totem - Summons a totem with 5 health for 1 minute
that increases the nature resistance of party members within Y yards
by Z.
Tranquil Air Totem - Summons a totem with 5 health at the caster's
feet which reduces threat to all party members within 30 yards by
20%. Lasts 1.25 minutes.
Windfury Totem - Summons a totem with 5 health which enchants all
party members' weapons with wind, if they are within X yards. Each
hit has a 20% chance of granting the attacker 1 extra attack with Y
extra attack power. Lasts 1.5 minutes.
Windwall Totem - Summons a totem with 5 health at the feet of the
caster which protects party members within 30 yards, reducing ranged
damage taken by Y. Lasts 1 minute. ..
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