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Paladin Spells
This page does not have a complete listing of all abilities that are
available. Look for more once our database section is active.
Auras
You can only have one aura active at a time. You'll have to decide
what is best for the situation. Other players can also let you know
what is best to use. If there are multiple Paladins in the same
group, they can each have a different aura active, but multiple
Paladins cannot stack the effects of the same aura. If you find
yourself in a party with another Paladin, ask him or her what aura
he or she is going to use, then use a different one that will
complement it.
Devotion Aura - Gives additional armor to nearby party members. Use
this when multiple party members are taking damage during battle.
Retribution Aura - Causes holy damage to any creature that strikes a
party member.
Fire Resistance Aura - Increases nearby group member's fire
resistance X. Players may only have one Aura on them per Paladin at
any one time.
Shadow Resistance Aura - Increases nearby group member's shadow
resistance X. Players may only have one Aura on them per Paladin at
any one time.
Frost Resistance Aura - Increases nearby group member's frost
resistance X. Players may only have one Aura on them per Paladin at
any one time.
Blessings
A Blessing is a short buff. The Paladin can only have one Blessing
active on a player at a time. The intention is for players to decide
what Blessing is best for the situation and change Blessings
depending on what is happening. If there are multiple Paladins in a
group, the limit is one Blessing per person per Paladin. Thus, with
two Paladins each party member can have two Blessings.
Blessing of Might - Increases damage. Use this on party members who
are focused on damaging the enemy with physical attacks.
Blessing of Wisdom - Increases mana regeneration. Use this on
spellcasters like Priests, Mages, etc. You can also use this on
yourself after battle to regenerate mana.
Blessing of Protection - Protects the target from all physical
attacks. This Blessing is only usable on party members. While this
is active the targeted player is unable to attack or use physical
abilities.
Blessing of Salvation - Reduces the amount of threat generated. This
is useful to cast on casters such as Priests or Mages to make their
lives easier against the monsters. Monsters will often stop
targeting them and this Blessing will allow the casters to do more
without being a monster's primary focus.
Blessing of Light - Places a Blessing on the friendly target,
increasing the effects of Holy Light spells used on the target by X
and the effect Flash of Light spells used on the target by Y. Lasts
Z min. Players may only have one Blessing on them per Paladin at any
one time.
Blessing of Freedom - Places a Blessing on the party member,
granting immunity to movement impairing effects for X sec. Will
counter the movement impairing effects of Frostbolt, Cone of Cold,
Frost Shock. It will not prevent the damage taken by Frost Nova,
Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast Wave or the
melee and ranged attack speed slowing effects of Cripple. Players
may only have one Blessing on them per Paladin at any one time.
Blessing of Sacrifice - Places a Blessing on the party member,
transferring X damage taken per hit to the caster. Lasts Y sec.
Players may only have one Blessing on them per Paladin at any one
time. ..
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