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Mage Spells
Magic Schools
There are three main schools of magic which magi use: Arcane, Fire
and Frost. Certain adversaries can be resistant to a particular
school of magic. If you find that a creature is resisting many
spells of a certain type, try switching to another school. You can
find some examples of each school of magic, below:
Arcane Magic
Arcane Intellect (Buff) - Increases the target's Intellect by X for
Y min. Always have this ability active on yourself and cast it on
other players that need it as well.
Arcane Brilliance (Party Buff) - Infuses the target's party with
brilliance, increasing their Intellect by X for 1 hour. Requires
Reagent: Arcane Powder. This is more mana-efficient way of quickly
giving all your party members the intellect buff. This spell is only
available for level 56+ players via a looted book.
Arcane Missiles - Launches Arcane Missiles at the enemy, causing X
damage each second for Y seconds. This spell has a spectacular
animation.
Arcane Explosion (AOE) - A powerful area of effect spell which
causes an instant explosion of arcane magic around the caster,
causing X to Y damage to all targets within Z yards. This ability is
useful when the caster is surrounded by targets.
Fire Magic
Fire Blast - Blasts the enemy with fire for X to Y fire damage.
Fireball - Hurls a fiery ball that causes X to Y fire damage and an
additional D damage over Z sec.
Flamestrike (AOE) - Calls down a pillar of fire, burning all enemies
within the area for X to Y fire damage and an additional Z damage
over A sec.
Fire Ward - Absorbs X fire damage. Lasts 30 seconds. Use this
ability when facing a fire damaging monster.
Scorch - Scorch the enemy for X to Y fire damage..
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