cheap wow gold Store, Open 24/7
keywords:wow
gold ,
sell wow gold
,
buy wow gold
,
world of warcraft gold
Emerald Dream
The benevolent titans created the Emerald Dream to serve as the
underlying blueprint for the planet Azeroth. Located outside the
physical boundaries of Azeroth, the Dream is a lush and primal
forest: the world that Azeroth might have become, had it developed
without interference from the sentient races (e.g., technological
advances, urbanization, and wars). Although the Dream is beautiful,
its primal savagery can also be deadly.
The Dream's Purpose
The Dream is under the protection of the green Dragon Aspect, Ysera.
After the titans had shaped Azeroth, they sent Ysera into an eternal
trance and charged her with watching over all of Azeroth from the
Dream. As a result, green dragons guard every portal into the Dream,
and they always see both the landscape of Azeroth and the
corresponding dreamscape. This enchanted vision, known as dreamsight,
allows green dragons to perceive their surroundings with perfect
clarity despite the dragons' closed eyes.
Unlike Azeroth, the Emerald Dream is a realm that is primarily
spiritual instead of physical. All who enter the Dream can affect it
to a minor extent, but only temporarily: the underlying structure of
the Dream inevitably reasserts itself. Even Ysera cannot change the
Dream permanently, nor, indeed, would she wish to do so. She does
not control the Dream; on the contrary, it is closer to the truth to
say that the Dream controls her. Using the Dream as her unfaltering
guide, she regulates the ebb and flow of nature and the evolutionary
path of the world itself.
Perception of the Self Inside the Dream
The creatures of Azeroth can visit the Emerald Dream either
physically or via dreams, as the realm's name indicates. When an
individual's spirit visits the Dream, leaving the body behind, that
individual will manifest his or her dreamform, which normally looks
and behaves much as that individual's physical body might. Hence,
for most creatures, moving through the Dream is achieved in the
normal fashion, despite the realm's chiefly spiritual character.
These rules do not apply to druids of sufficient skill or
experience, who are trained to see beyond physical reality. These
druids might be capable of abnormal movement in the Dream (e.g., a
night elf who can sprint at a greatly accelerated rate, walk through
solid objects, or fly). It is quite rare to see such unusual
capabilities in non-druids, but it is not beyond the realm of
possibility.
Characteristics of the Dream
The Dream can be affected by all dreamers to a minor and temporary
extent. However, no living creature except the titans has ever been
able to permanently change the Dream. Ysera herself cannot control
or shape the Dream, which has its own ecology and a variety of
inhabitants, both sentient and non-sentient.
Time is meaningless inside the Dream. As a result, the green
dragonflight, which spends the majority of its time in the Dream, is
extremely long-lived. Ysera's consorts in particular almost never
emerge from the Dream and are effectively immortal, as are all other
permanent denizens in the Dream.
Because the titans invested a great deal of work in perfecting their
design of Azeroth, the Emerald Dream is not one single perfect
vision of what Azeroth would become. The finished design of the
planet was the product of many previous flawed or unfinished models.
The Dream therefore has multiple layers, one for each of these
earlier incarnations. These older layers of the Dream are often
incomplete and therefore limited in scope, relative to the finalized
Dream.
The First World Tree
After the War of the Ancients, three of the Dragon Aspects grew a
World Tree, Nordrassil, atop the new Well of Eternity, and Ysera
linked Nordrassil to the Emerald Dream. Her action was primarily
meant to prevent abuse of the Well and to keep the Well's powers
from growing. The tempering energies of the Dream act as a calming
influence on the Well's chaotic energies. Secondarily, Nordrassil's
connection to the Emerald Dream allowed the druids of Azeroth to
travel easily to the Dream.
Since that time, all druids have periodically hibernated while their
spirits wandered the dreamways. This hibernation is not some sort of
physical requirement for druids, though; rather, the hibernation was
a communion with the Emerald Dream. The druids were learning more
about the natural world through the Dream. There was always
something new for the druids to learn, even in the smallest blade of
grass.
During the Third War, the druids empowered Nordrassil with the night
elves' immortality and the energies of countless night elf spirits.
Nordrassil then gave off a blast of energy that killed the demon
lord Archimonde, ending the war and sealing the Burning Legion's
defeat on Azeroth. Although Nordrassil was not killed in the
process, the night elves' noble sacrifice left them mortal and cost
the druids their easily accessible link to the Emerald Dream. Thus,
reaching the Dream has become a significantly more difficult
prospect, and fewer druids are able to walk the Dream today.
The Second World Tree
Certain that the night elves' immortality could be restored,
Archdruid Fandral Staghelm proposed growing a second World Tree,
though the dragons showed no sign of offering their assistance in
the process. Archdruid Malfurion Stormrage flatly refused; he argued
that without the blessing of the dragonflights, the tree would be an
abomination.
When Malfurion fell into a mysterious coma, Fandral became the new
leader of the druids. His first act was to persuade the rest of the
Cenarion Circle to grow the second World Tree, which they named
Teldrassil. Teldrassil is not linked to the Dream or to the Well of
Eternity. Contrary to Fandral's hopes, the new World Tree has not
restored the night elves' immortality.
A Gathering Darkness
Something terrible has entered the Dream: the Emerald Nightmare.
Four green dragons, once the proud lieutenants of Ysera, have gone
insane, and their noble forms have been warped almost beyond
recognition. The powers these ghastly dragons wield are twisted and
evil mockeries of their former abilities. Worse yet, these dragons
seem to be taking out their rage and frustration on the creatures of
Azeroth.
Thus far, neither the druids nor the dragons have been able to
discover the Nightmare's origin. Only one thing is clear: as long as
the Nightmare continues to darken the Emerald Dream, corrupted green
dragons will sow terror and madness throughout the world... |