cheap wow gold Store, Open 24/7
keywords:wow
gold ,
sell wow gold
,
buy wow gold
,
world of warcraft gold
Druid Shape Shifting
Shape shifting
The Druid can turn into a Bear or Cat, and transform into Aquatic
Form or Traveling Form. The main penalty for this transformation is
that the Druid is unable to cast spells or use items. You will need
to learn proper management of these forms. You will likely have to
switch to Druid form after combat to cast spells, heal, and use
buffs, and then return to Bear or Cat form when you're ready to
fight again. You will also need to learn which is the best form to
fight in for each situation. Druids regenerate mana while in shape
shift form. Shape shifting now breaks roots, snares, and freeze
effects. All Shape shift forms now include immunity to polymorph
effects. Shape shifting into an animal form will remove Polymorph
effects. Shape shifting will counteract the slowing effects of
frost-based spells (Frostbolt, Frost Shock, Cone of Cold, etc.).
Druids in shape shifted form can gather herbs and skin creatures.
When in Bear form, Dire Bear form, Cat form, Travel form or Aquatic
form, the druid is considered a Beast.
Druids are able to shape shift back into caster form while feared.
Druid Form
This form is useful when soloing until your Cat abilities are built
up. While in parties if you are acting as a healer, you will need to
remain in this form so you're ready to heal.
Bear Form
While in Bear form you are similar to a Warrior. You might wish to
read over the Warrior page for insights on how to play a Warrior.
Bear form increases armor and hit points, and allows the use of
various bear abilities. Bear form is useful in parties when you need
someone to tank. The Bear has several useful abilities including
taunt and a stun to interrupt spells. These abilities are only
usable in Bear form.
Effects that lower armor will lower armor by a percentage of the
druid's full armor. Enrage only removes 75% of base armor.
Swipe - Swipe X nearby enemies.
Growl - Adds a small amount of threat to the target. This is your
taunt ability that you use to get the monster to attack you rather
than a weak party member such as a spellcaster. Growl is useable
against targets that are immune to physical attacks.
Demoralizing Roar - The Druid roars, decreasing nearby enemies'
attack power by X.
Maul - Increases the Druid's next attack by X damage. Rage cost
reduced if Maul fails.
Enrage - Generates X rage over X sec. but decreases armor by X%. The
Druid is considered in combat for the duration.
Bash - Bashes the target, stunning for X seconds. This of course is
especially useful against spellcasters. Rage cost reduced if Bash
fails.
Challenging Roar - Taunts all nearby enemies for X sec. Challenging
Roar is useable against targets that are immune to physical attacks.
Frenzied Regeneration - Converts up to X rage per second into health
for Y sec. Each point of rage is converted into Z health.
Aquatic Form
Shape shift into aquatic form to increase swim speed and gain
underwater breathing. Aquatic form looks like an angry seal. This
form is useful for underwater exploration. It's useful for traveling
by water faster than by land until travel form is available. Trick:
if you're fighting under water and are about to run out of air
(breath), convert to Aquatic form to replenish air. Then switch
back. You can fight in Aquatic form for laughs but you can't use any
special abilities or cast spells.
Aquatic form mana cost scales with level.
Cat Form
Shape shift into Cat form to increase attack speed and gain the use
of various Cat abilities. This form has an innate threat reduction
component. The cat is much like the Rogue. You should read the Rogue
Basics page for more details on how to play a Rogue. Many Cat
abilities are similar to Rogue abilities. Cat form is best for
soloing and for party use. If you're a Rogue player, you can
appreciate how useful this form can be. Feline Swiftness regains its
speed increase when moving from indoors to outdoors.
Prowl - Allows the Druid to sneak around, but reduces movement speed
to X% of normal. Abilities will not cancel Prowl when they fail to
go off.
Claw - Claw the enemy, causing X additional damage. Awards one combo
point. Energy cost reduced if Claw fails.
Rip - Finishing move that causes damage over time. Damage increases
per combo point.
Shred - Shred the target, causing 225% damage plus X damage to the
target. Must be behind the target. Awards one combo point. You do
not need to be in stealth mode to use this ability. Energy cost
reduced if Shred fails.
Tiger's Fury - Increase damage done by X for X sec.
Rake - Rake the target for X bleed damage and an additional Y damage
over 9 sec. Awards 1 combo point.
Dash - Increases movement speed for X sec. Dash can be used while
prowling.
Cower - Cower, causing no damage but lowering your threat a small
amount. Energy cost reduced if Cower fails. Cower is useable against
targets that are immune to physical attacks.
Track Humanoid - Shows the location of all nearby humanoids on the
minimap for X minutes.
Pounce - Pounce on the enemy, stunning the target for X sec and
causing X damage over X sec. Must be stealthed. Awards one combo
point. Energy cost reduced if Pounce fails.
Feline Grace - Reduces damage from falling. You can use this ability
to jump off high cliffs and land safely.
Ferocious Bite - Finishing move that causes damage per combo point
and converts each point of energy into additional damage.
Travel Form
Transforms the druid into a travel form, increasing movement speed.
You become a cool-looking cheetah. Travel form mana cost scales with
level. Travel form is not useable underwater or indoors.
Flight Form
At level 68 you can get a new form that allows you to fly in the air
in Outland. . |