|
Eq2 Gold
How do you form a guild in EverQuest II?
The first step in creating a guild is registering
its name with your home city. The name must be
approved before the guild becomes active. Though not
yet set in stone, the minimum membership requirement
for a guild will probably be six. There will be a
cost associated with guild upkeep, but we don't
intend for fees to be punitive or unmanageable. We
want to encourage players to participate in guilds.
Our goal is for guilds to play a tangible role in
society rather than being just a random collection
of player names. Guilds will rise in prestige and
standing based on what its members do, much like
players themselves level and grow. NPCs will react
to that progression; city guards may salute when
members of a prestigious guild walk by. The guild
you belong to should matter just as much as any
other aspect of your character; perhaps even more,
since the relationships you form within a guild are
so direct and so real.
How is guild prestige determined?
Guilds function much like they do in EverQuest, but
with an additional political element. When a player
founds a guild, it will be registered in whichever
city he or she is a citizen. Essentially, each guild
will be competing against other guilds to raise its
prominence within its home town. The guilds that
achieve the highest standings will receive tangible
benefits for as long as they continue to maintain
their standing.
Do those benefits include guild housing?
Player housing is something you buy or rent in
cities. Freestanding houses are a finite resource,
and there will be a lot of prestige for the guilds
that own them. Of course, the cost and upkeep will
be considerable. Guilds that achieve the highest
standing in their city will receive access to
prestige housing that other guilds will not.
Apartment-like housing will be much more affordable.
Some of these facilities can be quite large, too.
Both guilds and individual players will have access
to plenty of housing options.
Can players from Qeynos join a Freeport based guild,
and vice versa?
Where the guild is registered will not impact who
can join it. For example, a player from Freeport is
free to join a guild that is based in Qeynos, but
that player will essentially be contributing to the
strength of the opposing city. This won't hurt how
that player is perceived in Freeport, but it does
mean that this player wouldn't receive all the
benefits that a citizen of Qeynos would.
How do families differ from guilds?
Families are registered in a city, but they don't
vie against each other in the political meta-game
that guilds play. Members of a family enjoy the
camaraderie present in a guild without the
atmosphere of competition. When a player founds a
family, he or she creates a unique surname that will
be adopted by any player who joins it. Seeing a
character with a surname will instantly tell you
which family that player belongs to. Players who
quit one family and join another will see their
surname change accordingly.
Can a player be a member of both a guild and a
family?
Yes, a player can be a member of both of these
social structures at the same time. One person can
be in a family and a guild simultaneously, because
the structures don't compete against each other.
.
|