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As a massively multiplayer online game, World of
Warcraft enables thousands of players to come
together online and battle against the world and
each other. Players from across the globe can leave
the real world behind and undertake grand quests and
heroic exploits in a land of fantastic adventure. At
long last, the world of Azeroth, first glimpsed in
Warcraft I and further enhanced in subsequent
strategy games, is realized in glorious detail and
ready for the arrival of millions of prospective
players. So step upon the hallowed shores of this
embattled world, and see what journeys await for
those who would plumb this ancient realm's many
secrets.
A Familiar World
World of Warcraft draws heavily upon the lore of the
Warcraft universe. Long-time fans of the Warcraft
games are finally able to step into the world from a
player's perspective, and experience the universe
firsthand. People, places, and units from the
strategy games are finally brought to life in World
of Warcraft.
You can visit such places as the Burning Steppes,
where Grom Hellscream fell in battle against the
demon lord Mannoroth, and Ironforge, where the
dwarves make their home below the mountain.
Legendary heroes, such as Thrall, Cairne Bloodhoof,
and King Magni Bronzebeard, are also in the game,
presiding over their respective peoples as leaders
in their race's capitals.
Guards in the human city of Stormwind look just like
footmen from Warcraft III, peasants in the human
town of Hillsbrad look exactly like their
counterparts in the strategy games, and orc peons
shuffle about the farms of Go'Shek in the Arathi
Highlands. Night elf players can even see gargantuan
Ancient Protectors patrolling the elven lands of
Teldrassil, while a towering Ancient of War waits to
greet all visitors to Darnassus.
Creating a Character
Character Creation
When choosing a character to create in World of
Warcraft, there are many choices before you. There
are eight races and nine classes available, but the
game's primary choice when it comes to character
creation is the faction you wish to fight for. You
can join the Horde or the Alliance, and your choice
here determines much of what you can and cannot
accomplish in the world.
You can only group and talk to players in your own
faction. You also can only view and befriend players
in your faction when using the in-game social
commands. The intent is to make you feel like a
member of one enormous team, while at the same time
setting up the other faction as an enemy or, at
best, a rival. Thus, if you wish to play with your
friends, you will want to all join the same faction.
Other content, such as the zones you can visit and
the quests you can accomplish, are also organized by
faction. Some quests can only be completed by Horde
players and others can only be completed by Alliance
players. Some zones offer cities and interactive
NPCs for one faction, but are completely hostile to
the other.
The Horde side includes the orc, tauren, troll, and
undead races, while the Alliance side includes
dwarves, gnomes, humans, and night elves. All
classes are equally well-represented on both sides,
with the exception of the shaman and paladin
classes. Shaman can only be played by Horde players,
and Paladins are exclusive to the Alliance side.
Adventuring in the World
When you first start a game of World of Warcraft,
you will be taken to your race's starting area. All
the races except trolls and gnomes begin in a unique
location. Those two races have to share starting
locales with the orcs and dwarves, respectively.
After watching a brief in-game cutscene introducing
your race, you are set loose upon the world.
World of Warcraft presents many different monsters
to challenge you in battle. These creatures roam the
countryside and populate vast dungeons and
aboveground locations. There are wandering beasts,
such as wolves, spiders, scorpions (called scorpids
in this world), six-legged crocodiles called
crocolisks, crabs, vultures, hyenas, big cats,
bears, and more. More sinister enemies also block
your travels. Humanoid foes of every kind, such as
pirates, bandits, cultists, and soldiers from the
opposing faction, join more unnatural monsters like
undead, oozes, gryphons, and elementals, in
providing conflict and danger on your journeys.
Water Elemental
You'll also see some familiar monstrous creatures,
such as ogres, gnolls, centaurs, satyrs, murlocs,
wildkin, and others, that are inspired by the
hostile creeps of Warcraft III. And you'll encounter
more spectacular enemies like demons, infernals,
dragonspawn, and mighty dragons stalking the
dungeons and high-level areas of the world.
The territories and terrain you will be able to
explore are vast and varied. In addition to
borrowing from some of the most storied locations in
Warcraft history, the game also shows off many
different kinds of environments, such as the lush
forests in Ashenvale and Feralas, the snowy
mountains in Dun Morogh, the savannah of the
Barrens, the plains of Mulgore, and the deserts of
Tanaris. Swamps in Un'Goro Crater, jungles in
Stranglethorn Vale, farmland in Elwynn Forest, and
even deforested hills in Stonetalon Mountains are
some more of the many environmental regions you can
explore. Terrain that has been vastly altered by
magic and the ravages of war also appear in the
game. The razed city of Dalaran, encased in a
protective magic shell, is a painful reminder of the
devastation of the Reign of Chaos, while the
infested Eastern and Western Plaguelands are filled
with diseased animals and plantlife, courtesy of the
Scourge's plague.
This long list of fascinating terrain doesn't even
include the underground environments and dungeons of
the world. There are dungeons available for all
ranges of mid- to high-level players, and offer many
rich quests, rewards, and enemies to encounter in
the depths below ground. .
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