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Guildus Astartes
If you are in a guild that is organized to the tee and things are thought out, this thread is not for you. If you play 4 hours a week and wonder where molasses comes from, this thread is not for you. If you are a level 60 in an "ok" guild or a guild leader seeking advice, this is for you.


The Issue:

Guilds need structure and objectives. Otherwise its random ppl playing random alts, randomly playing once in a blue moon with no reason to play except hit 60....WEEEEELLLLLL lemme tell ya somethin, 60 sucks. Yup, i said it. Your goal blows goats in the pale moon light, but there is salvation.

Once you hit 60, questing is just 'o-k'....no real reason anymore unless its for cool gear or does something productive to your character rather than 50 silver or some crappy piece of equipment thats meant for another class. So from there, you start lookin at your guild and the thought will hit your mind like 'wtf have these ppl been doing the last 2 months???' and you'll realize that you kinda sorta don't have anyone to share the joy with.

Now i know ppl are like 'HELP TEH GUILDIES!', 'GO DO HIGH LVL INSTANCES!', 'GET UBER ARMOR!'....Seriously, helping guildies gets very boring after you've ran through deadmines the 100th time and you'll soon find out what the terms 'pick-up' parties and 'ninja looting' means. Unfortunately there are idiots that play this game and they actually make it up to 60. When they do, they are the bread and gravy of every pick up group you will do and they will loot things according to their needs or their guild's needs.

The Resolve:

First of all, rules. It sucks to be the leader because your judgments can piss ppl off and nobody likes a bad gaming experience, but if you are in a casual guild some order will need to be set in place.

The Ranks- You can make all sorts of ranks but the premise is usually 4: Newbie, Member, Veteran, Officer. This ranks are given to you to use to grant privileges to ppl, not just bump everyone up w/o thinking things through. There has to be rules to each rank or obtaining each rank such as a person has to be level 20 to join the guild, the character joining cannot be an alt, and the person must be sensible and mature, for example.

Then your next step is the full member. What does a person have to be in order to be full member? Well, if you have a website for the guild, they must register. Everyone in the guild must like the person and got along with him or her. The person might have to show that he/she is resourceful in certain combat situations are have good knowledge in guild chat.

What about a Veteran? I would say a player post level 40 that logs in at least once a day, and occasionally helps lowbie guildies do instances is a great start, but really, is the person a good decision maker? Did he/she boost the right stats when leveling? How did they perform under a tough situation either in the guild or out on the battlefield? - These are things that make Veterans. You might think its stupid to have such requirements, but good players with a decent head on them can turn a bad guild around in a heartbeat when the going gets horrid.

Officers are usually 50+ members that are just fun to have in the guild, log in once a day, and always have great advice to equipment questions, build questions, and game info. These are the guys that set things up and help ppl out in desperate need while being very reliable in making or helping with decisions. They're experience with the talent tree and what gear to use is often very helpful to lwbie members as well. I don't how many times i've asked in guild chat what a great talent build is for my class, to get a good answer from an officer that has 50+ levels in the class and knows what works.

Those are the ranks, and as things go, they are privileges, no handouts. When a person reaches a new rank, find someway to make them feel important, such as list them on the front page of the website saying so'n'so became a Vet today or maybe some piece of gear they like from the guild bank�.speaking of guild bank�

The Guild Bank- The Guild Banker is thee most important position to hold in the guild. This person is the most trusted in the guild, therefore a RL buddy to the guild master or someone that you�ve known for a long time online�you get the idea, NOT Joe Schmo. A bad guild banker can start all sorts of drama for your guild, can cause it to break, and can cause the ppl in the guild to get a very bad reputation. This is why the banker is held in the highest and most trusted regards.

This persons responsibilities are to keep track of all the guild�s items and who contributed the item to the guild � I would advice keeping an excel spreadsheet with dates on when the item was received, where it went, and why. The reason for having a guild bank is to simply keep all the crafting items, good green, blue, and purple drops � as well as quest item drops in some cases.

� Crafting items � Any item that is used in crafting any item that is dropped in any instance in which the guild member really doesn�t want the money for the item or can�t use the item. Guild member should be forced to pick up all crafting items no matter what level they are or what the item is to be sent to the guild banker. The reasoning for this is that if a new lowbie joins and attains member, usually bags need to be made for the person and the person should be able to ask the banker for any crafting items they may have. Resources are simply managed by the �two in, one out� rule. In order to gave a stack of crafting materials to a guildie, there has to be more than 2 in the bank to give one out, so that you will always have 2 of everything no matter what.

� Green, Blue, Purple Drops � These aren�t so easily given to a guild banker because they form the meat and potatoes of most people�s income. You should not expect ppl to donate these items, but if they do, then there should be a set of rules on how they are used. Guild events is a good place to give these away, such as some activity that the guildies must do to be eligible for them. Another way to give them out is the reward system. A guildie becomes a member or veteran and an item goes to them that they can use as far as, equipping it. These items don�t just come from drops but can be crafted as well. I�m usually a leatherworker on most my characters so when I sit down and do a crafting session I make a large amount of the same thing. Typically I ask in guild chat if anyone needs the item since I�m crafting it. One variation to this is to send maybe one or two of these items to the guild banker if you can afford to do so. If you are a level 60 crafter, go out and farm the low key crafting items for levels 20, 30 , and 40 and send them to your banker. Make one or two of each item. This can and will keep you busy at level 60 if you stick with it. You will also find this fun to do because you�ll find your guild bank filling up in no time with great items that can be used to help guild members out.

� One final thing to remember is quest items. Weird gems that are dropped, mithril casings, stuff like that. The bank should not be overfull with them but at least have a few of each item in stock if a guildie is doing a quest that requires it. Also remember to make your list of banked items public to the guild. Via a website or offer to email ppl a list of the items if they inquire about it. How will guildies be motivated to participate in a guild event if they don�t know the prize?


The Guild Master- This person is the dude that started the guild and should always be able to answer any questions about it and resolve any disputes. You don�t have to be a Hitleristic a$$h0le to pull this off, but you must be firm on the rules to keep a happy guild in tip top order. Make your officers earn their rank! Give them guild tasks such as setting up events, being responsible for the knowledge of how to do certain instances, to be diplomats to other guilds looking to form an alliance to take MC, to train ppl on how to be better PvPers�.the list is endless depending on what you feel the need to happen. The last rule of thumb, is to stay honest to your guild. Play an alt, help ppl out, but under no circumstances ever leave your server to play on another and let your guild know that you are doing so. If you let your guild know that you are spending time on another server, it shows that you could careless for the ppl in the guild.

Keeping it fresh- Like I mentioned before, doing the same damn instance multiple times blows, so how do you stay busy while helping your guild? Quest with lowbies! It sounds horrid, but kill stuff they don�t need for skinning or tailoring drops that you can craft green, blue, or purple items out of. Farm for stuff to put in the guild bank while helping the guildie not get too many adds or get ganked. Pick up everything you can get your hands on in instances if no one needs them and send them to the guild bank. Grab an officer and demonstrate a PvP session to show the guildie how to beat a particular class. Level an alt with a lower level guildie. I would even say farm money for people�s mounts, but that�s not a necessity and some ppl may take advantage of your kindness. But other than that theres a ton of things that you can do at 60 to help the guild. The strongest and most powerful message you can display is to keep the guild motivated in leveling their characters rather than playing 80 million different alts. Alts are fun, but the guild should come first. Hit 60, then turn around and try something different.

Where this all leads to- If you successfully hit 60 and your guildies hit 60, think of whats out there. Instances, Armor, PvP. I can guarantee you that these things are 100% funner when you do them with ppl you enjoy being around and trust. Typically, a good 10 man group is sound for Strat, Scholo, and LBRS, while a well organized 15 man group is needed to do UBRS. And once over half the guild hits 60, start looking at bigger and better things such as Molten Core and Onyxia.

The reason I say this is a better way to go comes from being in pick-up parties that wipe, that loot everything no matter if you need it or not, and so forth. I�ve stopped leveling hunter because there simply was no opportunity to do things on a regular basis. Maybe a strat run here and a UBRS run there, but nothing that I could see productive to my time. !

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