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Leveling Enchanter
This guide is to help people to get their enchanting up to 225
for the least amount of money possible. People all the time say
that enchanting takes so much money to raise. Really, that is
true. It does take more to raise it then pretty much any other
proffesion, but it pays off, with being able to make money
effortlessly later.
A couple things to keep in mind:
This guide was created for use with the standard
Enchanter/Tailor setup. This is by far the most common setup,
since neither require a gathering skill. Also, you can get a lot
of your Enchanting materials materials cheaply through the use
of your Tailoring. And as an added bonus, if you are a caster
class that wears cloth, you can also make your own armor, and
enchant it, too.
This guide was written as if you are just starting your
character. Most proffesions are built to be worked up as you
level your character, which is seen in tailoring by the fact
that, as your tailor skill rises, you will keep needed the cloth
dropped from higher and higher level mobs.
This guide can also be used if you already have the money, and
you just want to find the most economical path to get to 225. If
this is the way you want to use this guide, just ignore all
parts that make reference to Tailoring, and where to get your
Chanting materials. Just by them from the AH at the lowest
prices possible. No one wants to waste money, do that?
Also, this guide does not really take into consideration the
Greens/Blues you are going to be getting along the way as you
level. Many of those make good dischanting fodder, such as those
with "less that popular" stat increases on them, or items that
are flooding the AH.
Disclaimer: This guide does not lay out the only way to get to
225 Enchanting cheaply. There are many strategies, and this is
only one of them. Also, what is considered "cheap" on my server
(Zul'Jin), may not be so on your server, although there should
not be a huge difference on prices of similar items.
Get Enchanting to 225 for Less!
--Notes: What will you get from a Dischant?
When you DC (Disenchant) an item, there is a pattern to learn to
know what you will get. First off, there are the catagories of
materials. There are "Dusts", "Essences", and "Shards" (rarity
in that order; White, Green, Blue). Dusts come from Green armor,
Essences come from Green weapons, and Shards come from Blue gear
(items or weapons). Note that there is often a chance that you
will get something higher. From Green armor, there is a decent
chance that you can get an Essence, and a low chance to get a
Shard. From Green weapons, there is a decent chance to get a
Shard.
As for what kind you may get (ie Strange Dust vs. Soul Dust),
that is normally determined by what "tier" the item is. There
are not many Greens under level 10, so the first "tier" is level
1 to 19. These are Strange Dust, Mystic Essences, and Small
Glimmering Shards. With Essences, you may get a Lesser Essence,
or a Greater Essence. Part of this is chance, part is where in
the tier the item it. The higher it is in the tier, the better
the chance of getting a Greater instead of Lesser (although you
can get multiples of each, and they are interchangable, with 3
Lesser = 1 Greater). Shards normally go Small in one tier, to
Large in the next, and then Small of the next kind in the tier
above that and so on. Shards follow a little more of a chaotic
tier, going by about 6 levels or so, instead of 10. Level 1 to
19 is usually going to be Small Glimmering Shard, while 20 to 25
or so will be Large Glimmering Shard. 26 to 29/30 will usually
be Small Glowing Shard. 30 to 36 will usually be Large Glowing
Shard.
As I go with the guide, I will have notes on what levels and
what kind of gear you can normally get the required materials
from. !
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