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crazy new numbers?
What's with all these crazy new numbers?
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This is likely the question many of you will be asking
yourselves when you first load up the Burning Crusade and look
at some of your equipment. I know I did. When the Burning
Crusade is released (and possibly even before in a patch to the
game) many of the old standard bonuses to gear will be gone.
The obvious ones that you will notice right away are +1% to crit
and +1% to hit. Instead you will see cryptic looking numbers
like +14 to critical strike and +22 to hit. There are even new
ones like +20 to resilience. What is Resilience? Dont worry all
will be explained.
What are these numbers and why have they changed?
These numbers are what is being called the new Combat Rating
System by Blizzard. Under the old system almost everything had a
set % increase, this lead to problems as you increased in level.
It also made scaling gear very difficult as what was better, a
level 50 item with +2% to crit or a level 60 item with +2% to
crit. Neither, they were the same. Also there was no place to go
but make the numbers even higher.
To resolve this, the percentage was changed to a number value,
and the number value correlates to a calculation to figure out
the amount it will increase your stat. By using this method an
item can be given a value which is appropriate to the level,
however it will scale down as you level. This means that with a
+14 to critical strike chance at level 60 gives you a 1%
increase it takes +22 at level 70 to get the same 1% increase.
This allows better items at any level in the game to be added or
balanced without creating situations that would grant players
obscene +x% bonuses at high levels with low level gear. It also
allows the creation of really good low level gear, that will be
great at level but scale down in effectiveness forcing its
replacement.
Ok, so what are the ratings and the numbers needed to see an
increase?
Combat Skill Ratings
Rating Effect of Rating Points
required
at 60 Points
required
at 70
Weapon Skill * 1 weapon skill point 2.5 3.9
To Hit +1% chance to hit 10 15.8
To Hit with Spells +1% chance to hit with spells 8 12.6
Critical Strike +1% chance to critically strike target 14 22.1
Critical Strike with Spells +1% chance to critically strike
target with spells 14 22.1
Haste +1% haste with melee and ranged attacks 10 15.8
Spell Haste +1% haste with spells 10 15.8
Defense Skill Ratings
Rating Effect of Rating Points
required
at 60 Points
required
at 70
Defense** 1 defense skill point 1.5 2.4
Dodge +1% chance to dodge 12 18.9
Parry +1% chance to parry 20 31.5
Block +1% chance to block 5 7.9
Resilience*** -1% chance to be critically hit,
-2% to critical hit damage suffered 25 39.4
NOTES:
* Weapon skill will continue to work the same way it does
currently. For those that may be unfamiliar with how it works
your weapon skill is compared to your opponent's defensive skill
and for each point that your weapon skill exceeds their defense
you gain the following: 0.04% decrease chance of missing, being
blocked, parried or dodged, and you gain 0.04% chance of scoring
a critical hit.
** Defense and therefore defensive skill is really a composite
of many of the other defense skills. In the Burning Crusade it
will continue to function as it does currently. For those that
may be unfamiliar with how it works, for every 25 points of
Defensive skill that you have you gain: +1% chance to dodge,
parry, block, be missed in combat and -1% chance to be
critically by by physical attacks.
*** Resiliency is a new rating in the Burning Crusade. It
effects your chance to be critically hit and the damage that you
take when you are critically hit. .
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