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buy wow gold :: World of Warcraft: The Burning Crusade Review

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World of Warcraft: The Burning Crusade Review
After countless raids on Molten Core, Zul Gurub, and Ahn Qiraj, it's no surprise that some folks were growing tired of playing World of Warcraft at the level cap. Despite small content additions made to the game through patches, many people have several level 60 characters and there just wasn't much left to explore, with the possible exception of the game's most difficult instances. World of Warcraft has been nothing short of a sensation for last two years, but it was evident that fans were ready for a major expansion, and Blizzard has answered their call with The Burning Crusade.

Outland Awaits
The Burning Crusade is a large expansion by any measure. The new persistent continent, Outland, consists of 7 zones, some of which are comparable in size to The Barrens. Hellfire Penninsula, the first area you encounter on the other side of the Dark Portal, is literally crawling with level 60 characters questing and pummelling each other over the PvP objectives in the middle of the map. Raid schedules have been abandoned, at least temporarily, and people seem genuinely thrilled to have their experience bars back as they anxiously pursue the increased level cap of 70.

New dungeons in the Outland are being conquered, although they do represent a significant challenge for characters in their early 60s that don't have top tier equipment from the "old world." The last boss in the 5-man Ramparts dungeon has certainly inflicted serious damage on groups with low fire resistance. No doubt these will get a lot more routine as people accumulate experience and loot in the expansion, but they now have difficulty settings which will make them more replayable, and there are numerous more difficult dungeons further into Outland, each of which deserves a review of its own.

When you first enter Hellfire Pennisula you witness a huge NPC battle at The Stair of Destiny. You're quickly given a flight further into the zone, where enormous level 70 elite Fel Reavers roam about crushing unsuspecting players that get caught in their path. While there are heaps of quests to tackle, only a few have really stood out so far. The bombing runs, which have you dropping explosives on mobs from the back of a Windrider, are very memorable, and they do a wonderful job of forshadowing things that could be done with the new flying mounts which can be purchased at level 70.

These flying mounts don't come cheap, and they only work in the Outland, so your trusty ground steed will still come in handy in the old world. There are, however, certain areas in the new zones that you can't reach on foot, so saving some gold is a good idea.

Altogether the Outland is rather like launch day all over again, except everyone is 60+, and there are far fewer server outages. Server queues during peak hours have been quite common, but I suspect that will gradually subside as the initial thrill wears off. Overcrowding is a bit of an issue, as the mobs in first couple zones have barely been able to spawn fast enough for the rush of players.

There's a lot of new content I haven't explored yet, and being a relatively casual player, I suspect it will take me quite a while to see it all. A few of the highly dedicated types in our guild pretty much gave up sleep and raced to level 70 in less than a week. Of course, that's not possible for the average person who actually has a life. If you're one the latter, expect to spend weeks or even months reaching the new level cap.

At the end of the day, The Burning Crusade will be judged on how much there is to keep level 70 characters busy. Raid content in the expansion is 25-man rather than 40-man, probably due to complaints about how difficult 40-man raids are to organize. As you can imagine, there are a number of additional factions to grind as well, but sooner or later players will likely end up running the same instances over and over again.  !

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