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Hits the Mark
What objectively defines a role-playing game? The debate has
been stretched out as far back as I can certainly recollect. You
could say they originated in the form of classic traditional
styles similar to that of Final Fantasy. Perhaps it is based off
of an intricate setup of mechanics relating to the battle system
and health display. Even the debate to conclude if Zelda is an
RPG genre title continues to be heard throughout the echoes of
the gaming realm. No matter how many ways you look at it, a role
playing game should let you define what your character is. And I
can assuredly say that only one table of the genre gives you the
maximum customization possible, with plenty of addicting pulls
along the way. All of which deriving from an expansive
atmosphere and creative vision that has hit a mark others have
so miserably missed.
Welcome to the World of Warcraft
It is an MMORPG at its finest and the first of such to intrigue
me in such a fashion since Asheron's Call. As previously
mentioned, it is the obsession you have while playing the hero
or villain you have created in these games, that overshadows the
pre-defined protagonists of its single player predecessors.
Freedom and exploration shape the incredibly expansive world
that Blizzard has implemented, with so many things to do I may
not leave my basement…erm room for quite a while. This is all
due in part to the excellent talent system this new installment
portrays. Even though each new level will earn me so many points
toward my basic attributes, you can use the skill tree to help
shape your little avatar any way you desire. What helps root
these techniques are distinct classes and races that you can
select when commencing the game. Want to be an elven druid and
have all types of shape-shifting abilities? Or would you rather
be an evil troll with the pet commanding gifts of a hunter? What
brings these classes into unison would be the sense of war
flowing through the divided lands, all which take place between
the Alliance and the Horde.
Throughout histories and lore findings it is apparent that the
huge world is sectored into two major plains of good and evil.
Elves, Gnomes, Dwarfs, and Humans coincide to meld the Alliance
while the Orcs, Trolls, Undead, and Tauren form the Horde. Aside
from appearance each side will let you experience a different
end of the land, with unique enemies and quests essential to
both. The most surprising substance from these class
characteristics is the contested battles that can take place.
Nothing more fun than seeing two or three members of differing
allegiances swarming into a smaller town and wiping out the
newbies. Then being able to call upon members of your respective
guild to try to thwart the threat to your zone. While it all
looks well and good on paper, the player vs. player combat is
still a little dry. Primarily deriving from the fact that
victory is placed heavily on levels. Even if you are just five
or six levels under your opponent, you will most likely be
whiffing at wind and shooting into space. Regardless, since this
is an online game, why not take advantage of the fact there are
thousands of people playing alongside you. So go gang-bang the
foolish bastard and dance on his corpse with a little help from
your comrades.
What truly sets World of Warcraft apart from virtually every
other unappealing MMORPG out there? Think of a battle system
played in real time sequences with a real sense of strategy and
tactics built in all brewed into a heaping mound of exploration.
Swords, maces, staves, wands, and hell even guns are all
accessible as you continue to grow in strength. From these
weapons you can gain different magical imbuement and techniques
to apply to them in combat. I personally play a hunter and
setting up traps, sicking your pet on the opponent to lure them
in, and then unleashing a flurry of arrows on their ass are all
part of my daily outing. Meanwhile as I am out earning my
experience, I am also earning my income by way of mining and
blacksmithing. The more you use materials applicable to your
hobby, the better results you will have and trading back and
forth at the auction house afterwards is a blast. Kind of like
E-Bay but without all of the negative feedback and crooked
salesmen.
No matter how sugar-coated and glamorous an MMORPG turns out,
there will always be skeptics who put it down because of the
constant need to be in a group. Well, there is good news for all
of you soloists and loners out there…you do not need to party up
to progress! Unlike the recent abomination FF XI, you do not
need to spend hours waiting around for parties to find you and
help you complete an objective. Everything comes gradual and
there is an area in the world correlating to every single level,
so many in fact, that you will be second guessing yourself where
to head next. Each zone is more breathtaking than the next and
the quests relating to each will allow you to explore these
territories as much as you'd like. Though there are times you
will grow weary of completing mission after mission, the
challenging and non-pointless enemies are a blast to fight, with
an AI that is dead on. No mindlessly walking into cliff-sides or
repeating attack patterns here, instead your antagonists know
when to mix and match techniques, as well as when to back off
and flee. Everything seems so realistic and fluid that the sheer
brilliance of it all is what manages to sky-rocket the value.
What helps fit the final piece of the puzzle are the resplendent
visuals and atmospheric sounds that encompass the mystic world.
Watching a disgusting ogre burst into flames compliments to your
immobilization trap and seeing the fires spread even more thanks
to a monumental crimson flame attack from your fellow mage is as
impressive looking as it sounds. The detail on monsters and
humans alike are extremely creative and the environments are
incredibly articulate and vivid. I can safely say that anyone
with a non-crappy video card, that unfortunately I currently
possess, is in for a treat. Complimenting the range of colors
and impressive conjurations are accurate sounds all surrounded
by over world themes ranging from mellow to heart-pounding. And
depending on your enthusiasm toward every situation will
certainly affect the experience of the game-play.
Yes…It is Game of the Year material!
Why? Because there has been no game in quite a long time that
has kept me interested in such a fashion as World of Warcraft.
With online games you always have people to meet, new places to
visit, and the understanding that the run through does not end
until you want it too. There is something here for everyone and
this is, without a doubt, why it has earned the recognition it
has deserved. It is exciting to know that more and more people
are catching on to why these titles are so special. And it is
the lore and deep quest system that allows you to enjoy your
protagonist better than any other available role-playing genre
available. Amazingly even though it has only been out for two
months, the game has exceeded my expectations by a landslide.
The minuscule faults occasionally present are completely
overshadowed by the quality and execution of an RPG that will
definitely be on the market for a while. So go out and purchase
it already...
And enjoy what I believe is the true representation of an RPG… .
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