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A game that starts out so good ends up disappointing due to problems Blizzard itself created.

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Blizzard has made many top selling games
World of Warcraft…a game that many gamers have hailed as one of the best and received game of the year. Blizzard has made many top selling games and last summer I started playing their games…Diablo specifically. After that, I played Starcraft and Warcraft 3, and decided to get WoW over the summer. I started May 9th and now, twenty-two days later, I am done with this game for quite some time. There are many problems in this game that need to be addressed.

Graphics: 9
They did a good job with creating an immersive game. Giant forests, crowded cities, abandoned mines, etc. It's quite a gorgeous game and very easy on the eyes with all of the different colors. Yes, many have complained that the game is ‘too cartoony', but it did not bother me at all. I actually like it compared to the realistic games, which many said games lack good gameplay because the devs spent too much time dedicated to the look and not the feel.

Controls: 7.75
The controls could have been better…to be specific, I am not talking about the actual keys, but rather the interface for which you perform actions. You end up having too many icons on the screen at once, which becomes rather confusing when trying to battle a difficult enemy. I do believe, however, that this particular interface works well despite the confusion of hot-keys, spells, inventory, etc.

Sound: 7
The music is decent; it does its job and creates a feeling that works well with the environments. That's about it. The music is just there, no real complaints here. The ambience is quite pleasing and helps create a good mood, just like the music. Sound effects are also quite good and sound as they should.

Gameplay: 3.75
I really hate to give this a low score, but that is exactly how I feel. The game starts out very fresh and new compared to other games that have come out within the last two years. I created my first character, an undead warrior, and began my journey in a small village. My first quest was to defeat some mobs (the enemies) and collect x amount of an item. Well, two days later, I found myself continuing to get similar quests and some point in time I began to wonder what exactly was so great about this game. Well, in my opinion, this game is not nearly as good as Diablo. Perhaps it's because I play single player and hate multiplayer in just about every game. But then I reminded myself that the game would probably not be much different offline than it is online, save for the fact that if the game was offline, we wouldn't have to put up with the incredulous Tuesday maintenance…which can last from six hours to all day. This is unacceptable given that six million people play this game. What they should do is have server maintenance every weekday for three hours early in the morning (perhaps 6:00 am-9:00 am?). This would diminish the need for such long server maintenance on only Tuesdays and may even help the game fix many of its bugs.

The content is quite dull, especially since I read that many people that have hit the level cap (lvl 60) have quit this game due to being bored with it. Many have stated that the game is too raid-oriented near the end. Raids consist of 5-40 people at once, in instances (high level dungeons that reset every week) fighting mobs that drop rare items. The problem? Certain instances require certain rare armor for players to even enter them at all. In addition, everyone in the raid has to ‘roll' on this rare equipment, meaning that you may or may not ever get it. This really isolates the community from ever seeing all of Blizzards content that they put in this game. Even then, who wants to team up with 40 different people at once? The screen would become so cluttered that you would have a hard time finding your own character. Not everyone likes raids and most of the end game material is acquired from only raids. So basically, the game consists of mundane, repetitive quests from lvl 1-59 and running the same instances repeatedly hoping to gain a rare drop at lvl 60. This isn't how Diablo worked. In Diablo, once you beat it, you went to the next level of difficulty with harder monsters and equipment that was more rare. .

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