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Blizzard has made many top selling games
World of Warcraft…a game that many gamers have hailed as one of
the best and received game of the year. Blizzard has made many
top selling games and last summer I started playing their
games…Diablo specifically. After that, I played Starcraft and
Warcraft 3, and decided to get WoW over the summer. I started
May 9th and now, twenty-two days later, I am done with this game
for quite some time. There are many problems in this game that
need to be addressed.
Graphics: 9
They did a good job with creating an immersive game. Giant
forests, crowded cities, abandoned mines, etc. It's quite a
gorgeous game and very easy on the eyes with all of the
different colors. Yes, many have complained that the game is
‘too cartoony', but it did not bother me at all. I actually like
it compared to the realistic games, which many said games lack
good gameplay because the devs spent too much time dedicated to
the look and not the feel.
Controls: 7.75
The controls could have been better…to be specific, I am not
talking about the actual keys, but rather the interface for
which you perform actions. You end up having too many icons on
the screen at once, which becomes rather confusing when trying
to battle a difficult enemy. I do believe, however, that this
particular interface works well despite the confusion of
hot-keys, spells, inventory, etc.
Sound: 7
The music is decent; it does its job and creates a feeling that
works well with the environments. That's about it. The music is
just there, no real complaints here. The ambience is quite
pleasing and helps create a good mood, just like the music.
Sound effects are also quite good and sound as they should.
Gameplay: 3.75
I really hate to give this a low score, but that is exactly how
I feel. The game starts out very fresh and new compared to other
games that have come out within the last two years. I created my
first character, an undead warrior, and began my journey in a
small village. My first quest was to defeat some mobs (the
enemies) and collect x amount of an item. Well, two days later,
I found myself continuing to get similar quests and some point
in time I began to wonder what exactly was so great about this
game. Well, in my opinion, this game is not nearly as good as
Diablo. Perhaps it's because I play single player and hate
multiplayer in just about every game. But then I reminded myself
that the game would probably not be much different offline than
it is online, save for the fact that if the game was offline, we
wouldn't have to put up with the incredulous Tuesday
maintenance…which can last from six hours to all day. This is
unacceptable given that six million people play this game. What
they should do is have server maintenance every weekday for
three hours early in the morning (perhaps 6:00 am-9:00 am?).
This would diminish the need for such long server maintenance on
only Tuesdays and may even help the game fix many of its bugs.
The content is quite dull, especially since I read that many
people that have hit the level cap (lvl 60) have quit this game
due to being bored with it. Many have stated that the game is
too raid-oriented near the end. Raids consist of 5-40 people at
once, in instances (high level dungeons that reset every week)
fighting mobs that drop rare items. The problem? Certain
instances require certain rare armor for players to even enter
them at all. In addition, everyone in the raid has to ‘roll' on
this rare equipment, meaning that you may or may not ever get
it. This really isolates the community from ever seeing all of
Blizzards content that they put in this game. Even then, who
wants to team up with 40 different people at once? The screen
would become so cluttered that you would have a hard time
finding your own character. Not everyone likes raids and most of
the end game material is acquired from only raids. So basically,
the game consists of mundane, repetitive quests from lvl 1-59
and running the same instances repeatedly hoping to gain a rare
drop at lvl 60. This isn't how Diablo worked. In Diablo, once
you beat it, you went to the next level of difficulty with
harder monsters and equipment that was more rare. .
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