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Like fine wine, MMORPG reviews get better with time. And really, really long, too!.

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MMORPG reviews get better with time
Whereas the first generation of massively multiplayer online roleplaying games (MMORPGs) included games such as Everquest and Ultima Online, we are now in the second or the third generation, where games such as World of Warcraft and Final Fantasy XI will dominate and set new standards that force the older outfits to adapt. Many changes are being made to MMORPGs, which we will discuss later, that are not only making them more user-friendly, but bringing in unforeseen numbers of players to the genre. Although MMORPGs were popular before, they are now huge. The list of upcoming MMORPGs is enormous. And World of Warcraft's role in this is significant, it's almost certain that people will look back on it and say 'this game changed MMORPGs forever.' The wheel has started turning, and companies that try to deviate will probably not make it. Now, you may think that this is overly dramatic. However, given the rising production costs of an MMORPG--and oddly the increasing saturation of ones slated for launch--it probably is not. Things are changing for MMORPGs, and World of Warcraft is behind them.

With that said and given that World of Warcraft is bringing in tons of new players, it is worth going over what an MMORPG is, although certainly even a rough outline will defy one paragraph. Believe me if the the first M in the enormous MMORPG acronym could be absolved it would have been. An MMORPG is what it stands for; but though that is easy to say and justify, people that try to imagine such a series of transformations for the RPG--from single player, to multiplayer, to online, to massive--won't get far. For conciseness' sake I'll assume people know what an RPG is--a game where someone plays the role of a character, usually in a fantasy world, and kills monsters for experience till he is strong and can defeat the bad guys. An online game is not hard to imagine either, but the massive and multiplayer parts switch things some. With the number of players that play this game, it is divided into servers, each of which can easily have a ten thousand or higher population of players. Players on servers do not interact with players on other servers, but only with those on their server, cutting down on online slowdown (lag) and other things. But what happens then is interesting.

As RPGs have traditionally been single player, not of course counting the change that happened 20 years ago where the programmers actually learned how to give you multiple characters, the roles and objectives have naturally got to change. A large distinction between an MMORPG and an RPG is that you cannot beat an MMORPG. An MMORPG goes on interminably, usually in one person's case till he gets bored with it, or the developers make a very disagreeable change to the game--which can happen with so many different personalities' and people's intermixing in one world. At least in the context of the original Everquest, the second popular graphical MMORPG to be released many years ago, MMORPGs are about interacting with other players. This is still largely true in World of Warcraft, although indeed there are some shades of player interaction's fading into the background a bit behind each player's having their own safe and efficient world to play in (as I mentioned in the introduction, MMORPGs are becoming more 'user-friendly', as the term has been used). Players interact in various ways, but as with single players RPGs, getting to the maximum level is important in MMORPGs, and the most popular forms of interaction, such as raiding dungeons in groups of 5, 10, 20, or even 40 players, do not come till then, though there are intermediary 5 man raids all the way till the current maximum level of 60 (in the upcoming expansion the maximum level will be 70), which offer lesser rewards.

So people try to power-up their characters and raise levels in MMORPGs; this has not changed much from a single player RPG. But along the way, rather than a story to follow, players can collect quests in various areas of the world. Thankfully, although the game is named that, the world is not actually called Warcraft. It is divided into two continents---the Eastern Kingdoms and Kalimdor, in which there are many segmented areas, each containing monsters within roughly 10 levels of each other--with a few nasty exceptions.Usually there are settlements in these areas, where non-player characters (NPCs) may stand around with yellow punctuation hovering over their heads. Speak with them, and you get a quest. As an example of the quest you might get, the usual parody is the sort of outlandish request of some NPC to collect 15 buzzard gizzards, a couple of beetle brains, a few bat snouts--and oh, look, all of these creatures happen to be right next to camp and within my level range!--for an experience or gold reward. Parodized NPCs are also usually indecisive, too, and can't decide whether they want bird wings or turtle shells, allowing for the occasional follow-up quest. But World of Warcraft being a second generation MMORPG is a bit more sophisticated, allowing for unique and sometimes logical sorts of quests.

Leveling-up, though, is frankly filler--and I say that not in a bad way. The real difference between an MMORPG and RPG lies at the end game, where you don't win, but you strive for character improvement. Here new content is added over time, such as new raid dungeons, with tougher encounters and better equipment that drops from them. You can do other such things as fight players (prove whose gear and skill--and sometimes class selection--is the best), kill monsters for money and buy new equipment, and also participate in high-level quests and even player-versus-player battlegrounds, where the the two opposing factions in the game, horde and alliance (you can play as either) fight each other in an objective-based scenario. It's all a bit overwhelming once you reach the maximum level, especially for players that jump into the game now or worse, when the expansion is released, because the developers are constantly adding new content to the game. In summary you can do a lot of stuff once you reach the end-game of an MMORPG. In a regular RPG it is over.... .

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