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An outstanding game, and a revolution in gaming
Continuing Blizzard's tradition of releasing outstanding games,
World of Warcraft is their first attempt at entering the field
of Massively Multiplayer Online Role-Playing Games (MMORPG), a
new phenomenon in gaming. There won't be a second attempt -
Blizzard has not just entered the field; they have completely
dominated and revolutionized it. World of Warcraft is by far the
most popular MMORPG ever, and one of the most popular games.
Hundreds of thousands of players in America and millions across
the world play this game. There are over 100 servers needed to
support the huge population of World of Warcraft. Thousands of
websites are dedicated to this game. For a game as
revolutionary, popular, and outstanding, the only rating worthy
of this game is a full ten out of ten.
Being an MMORPG, World of Warcraft provides you with a
character, which can be chosen from a wide variety of
combinations. Your character will progress through the game by
killing monsters and completing quests for experience, causing
him to grow more powerful and acquire better equipment, enabling
him to progress to new areas of the game. However, you are doing
this alongside thousands of other players; some of whom you will
trade with, others who you will group with to defeat powerful
monsters that you couldn't defeat alone, and others who will be
your enemies and will engage you in battle. Although this unique
concept for a game has obviously been done before World of
Warcraft, it has never been done nearly as well. All of the
common flaws of previous MMORPGs like Everquest and Star Wars
Galaxies have been drastically reduced or eliminated altogether.
The concept of World of Warcraft revolves around two warring
factions: The Alliance and the Horde. The Alliance consists of
Humans, Dwarves, Night Elves, and Gnomes. The Horde consists of
Orcs, Trolls, Undead, and Tauren. Your character will belong to
one of these factions. The players on your faction are your
allies, and the players on the opposing faction are your
enemies. You cannot talk or trade with players of the opposing
faction, and there are many situations where you will fight
them. Your faction controls certain areas of the world, where
you can play without ever seeing a member of the opposing
faction. However, as you grow more powerful, you will be sent
into zones where you will come across enemy players. On certain
servers, you are able to fight them, while on other servers
conflict will be more avoidable. The two server types, player
vs. environment (PvE) and player vs. player (PvP) is a great
concept that allows players to choose whether to focus on combat
with monsters or combat with enemy players. Regardless of what
server you choose, you will still be able to participate in both
PvE and PvP when you want to.
After you have chosen your faction, you will choose your race.
All eight races look significantly different, have many
different ways of customizing thier looks, and have unique
abilities and passive bonuses that can give them an edge in
combat. There are a total of nine "classes" to choose from, each
of which use
different techniques to defeat enemies, and will experience the
game remarkably differently. For example, a Warrior will most
often engage in melee combat, while a Mage will cast powerful
spells from afar. Hunters will call deadly creatures that they
have tamed to aid them in battle, while Rogues will sneak up on
an enemy and stab him from behind. One great thing about World
of Warcraft is that they have managed to achieve a very close
balance between the classes - there are no dominant classes and
no classes that are worthless. With proper skill any class can
become a killing machine. The balance is still not perfect, but
Blizzard has made a lot of progress since the game was first
released and continues to even things up with every patch.
After you have chosen your class, you customization options are
not over. Starting at level 10 you will gain a talent point
every level, which can be applied boosting one of your
abilities, or sometimes to learning a new one. Your character
will specialize in one or two aspects of your class. For
example, Priests have the choice of boosting their ability to
heal or boosting their damaging spells, while Shamans can
specialize in casting magic or in melee combat. With talent
points there are thousands of combinations for your class,
meaning you can be very unique.
At any rate, once your character has been created you will enter
the world. You will immediately be sent on quests to defeat
monsters, gather items, and explore new places. Your first few
levels will be quick and uninterrupted; you should have no
problem reaching level ten in a couple hours. You will learn the
basics of the game very quickly, as they are not that complex.
New skills and upgrades to previous skills will be available
every two levels starting at level two, which makes the game
feel less repetitive. Every so often, your character will learn
a key ability, such as Dual Wield for Rogues, Ghost Wolf for
Shamans, and so on, which is really exciting and encourages you
to achieve those levels. At level 40 you can purchase a "mount"
for a small fortune, which you can ride on, drastically
increasing your speed. When you hit level 60, you will not be
able to learn new skills and gain any more levels, but there is
plenty of powerful gear to acquire by completing very difficult
"instances" - areas where only you and your group can go,
meaning they are free of other players. There is also a unique
PvP "honor system" where by killing enemy players roughly equal
to your level you will slowly gain ranks, giving you access to
very elite gear. In short, the game always changes and never
ends. Blizzard is constantly adding new instances to the game,
with new monsters to kill and new gear to acquire, as well as
new upgrades to PvP to make it even more fun..
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