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The Past, Present & Future of MMORPGs

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The Past, Present & Future of MMORPGs
Blizzard's very first attempt at an MMORPG. Who would've guessed they'd ever venture beyond the realm of their popular RTS games? When I first heard about this game I was skeptical, fearing they'd gone the way of Ultima. You remember those old games that turned into a meaningless MMORPG? Luckily Blizzard has held its standards and has quite possibly turned out the best MMO game ever. Let's begin with the review, shall we?

~*Graphics: 10/10*~

To sum it up in a simple sentence: These graphics are incredible. Don't hop into this game and expect the word "incredible" to equal Half-Life 2 or something because this is no FPS. This is an MMORPG and that means this game isn't about how superior it is, but the experience that the graphics give. Turning that into something a lot of the more recent gamers will understand, allow me to elaborate on the game's environment.

You begin the game in the city or camp key to the race you chose. Immediately you'll see a world that makes you feel small by comparison. And you are small, make no difference there. You'll be able to look up into the treetops in the Night Elf realm of Teldrassil, look out across the sprawling plains inherent tp the Tauren homeland of Mulgore, observe the rugged lands of the Orcs and Trolls, and feel the chilly breeze in the icy realm of the Dwarves and Gnomes. Describe the scenery how you will at first, but you're only getting a taste of it.

Once you've done some work and have established yourself fairly well you can begin to really stretch out into the world. You'll quickly find that you can actually get lost out there without paying attention to your map, and I'm only saying that because you *will* be looking at the scenery. Even if you've gone through the place twenty times you'll occasionally turn your character's head just to stare off into the trees or hills.

Now focusing down into the NPC critters and player-characters you'll find that each one is well-done. Though you will see some"spin-offs" of the monsters (same models with different colors), can you honestly blame Blizzard for cutting themselves a little slack? It still makes the area feel unique in its own way. If you're an arachnaphobic and can't seeing spiders in any way, shape or form you may wish to steer clear of this game. There are spiders that seem to literally be *everywhere,* and they're about the size of your dog. Or much bigger. It depends on where you are in World of Warcraft.

Anyway, the animations in this game are rather fluid. Everything from the attack animation which varies per-weapon (and then per dual-wield or no) to simple emotes such as laughing, sitting, and even dancing or behaving like a chicken. All this adds up to some visual eye-candy you don't want to miss if you ever want MMORPGs to give you a good impression.

~*Sounds: 9/10*~

The reason I docked this category down a point is because the sounds, though performed well, are often reused. The NPC speech seems professional and expressive for as short as it is. You'll hear some familiar quips from various characters throughout the game, but since it is quite unending you'll likely hear them several times over. Not enough to drive you mad though.

Now on to the REAL power behind the sounds of this game. The music. World of Warcraft's music is simply INCREDIBLE. No other word can describe the variety and beauty of much of the music in this game. I myself am particularly fond of Stormwind's music (which sounds like something out of LotR or some such) and the must akin to the Night Elf forest realms. The music elsewhere remains good, but those're the music I like. Get the game and find your own or enjoy the same, in either case there's bound to be at least one piece of music in this game you'll hunt your drive for so you can listen to it.

~*Gameplay: 10/10*~

The meat and the bones. Gameplay in the sense I'm speaking is almost unheard of in MMORPGs. Basically every MMORPG has "quests" now, but what is a quest? Is it being given linear instructions and being told to go out and hunt some item BARELY above your current one in power? No, that's as low as you can possibly go on the scale. Quests are the foundation of this game because of Warcraft's immense story. They are executed professionally and provide reason (not to mention logic) for going to do something.

An example would be the very first Night Elf quest you'll likely undertake. The seasonal rains have blessed the forests near Shadowglen with an abundance of life, but the animals are taking a toll on their environment. If you're truly into playing a Night Elf, especially as a Druid, you'll feel an urgency to correct this imbalance. Thus your quest begins and you set out to slay Young Thistle Boars and Young Nightsabers, thinning the population and aiding in what nature will do so much more slowly in the coming months.

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