sell wow gold | cheapest wow gold | cheapest warcraft gold | on www.gametobest.com

cheapest wow gold Power Leveling Sell To Us Affiliate About Us Contact Us
 
 
Choose your game

World of Warcraft - EU
World of Warcraft - US

sell wow gold
buy wow gold

cheap wow gold
world of warcraft gold

WoW Technical Support
WoW Realm Forums

WoW Off-topic Discussion
WoW Guild Recruitment

WoW Guild Relations
WoW Guide Forum

Wrath of the Lich King
WoW Realm Status

WoW Suggestions
WoW Professions Discussion

WoW PvP Discussion
WoW Quest Discussion

WoW Role-Playing
WoW Dungeons & Raids
sell wow gold | cheapest wow gold | cheapest warcraft gold | on www.gametobest.com

Addictive and fun for the first month, then it's restrictive and frustrating

buy wow gold Store, Open 24/7

If you don't like MMORPGs, you probably wont like this game
World of Warcraft is intended to be an MMORPG that gets rid of many critical flaws of other MMORPGS, but I find the game to be unplayable, much as I find any MMORPG. I played the game throughout the beta test and upon release.

GAMEPLAY (1 out of 10)
Firstly, I'll review gameplay from my own taste, but recognizing the fact that I haven't previously liked any other MMORPG, I'll attempt to more objectively evaluate the merits of WOW compared to competing MMORPG's:

First of all, thank God that this game doesn't have an awkward tutorial like Everquest 1 or 2. I was able to immediately get into the game, create my character, and start running around. Immediately however I run into the problem that I observe in all other mmorpgs, fighting random, weak, and solo badguys (called "mobs" in mmorpg terminology). The fact of the mater is, that this, in and of itself, is completely non fun. All mmorpgs share this mistake. They assume that people will recognize that later on one can gain strength and fight epic battles and actually use strategy or reflexes, but the fact of the matter is you have to get to that level by doing activity that I can't imagine anyone having fun doing. Im biased against the RPG gameplay form, but even in Warcraft 3 fighting creeps was more fun, at least there was always large groups of them and there was lots of things going on with spells and debuffs. There is no reason why this couldn't happen at an early level in an MMORPG, especially with the style of netcode that they use.

The main innovation or focus of WOW, is instead of always fighting random roaming bad guys to gain levels, you can also talk to townspeople to get "quests", which can be completed to gain levels and items. "Quests" however, for most of the first levels, are nothing more then being told to go to a specific place on the land to fight like ten roaming monsters. Now to me, this system is worse then just fighting random roaming monsters, because:
*It often doesn't seem to solve the "camping" problem that it was designed to stop. The "camping" problem is when there are a bunch of players waiting for a monster they need to kill to enter the world again. Quests are supposedly designed to seperate out players to avoid this problem but this is not very effective.
*The quest system involves what I call "maze" gameplay, essentially gameplay where you are forced to find your way to a specific place. This is called "exploration" gameplay by supporters, but to me it is more like a "maze" because most often the places all look alike and look boring. It takes a while to find the place unless you ask in the chatroom (an element that ruins the immersion for me and feels like cheating). Not only do you have to find the place, but then you must find your way back to the specific townsperson hiding somewhere in some building who originally gave you the quest to find your reward. If it was just fighting random monsters, I would be motivated to explore to see the world and new eye candy. I also could be motivated to explore to hunt certain animals or gather resources as part of a trade system. But the system of forced exploration inherent in the quest system is a big downside to me.

Many of these problems would be mitigated by a larger or total use of instance dungeons, which are essentially "private dungeons" analogous to the "underworld levels" in the Legend of Zelda. But these don't occour untill you are higher in level. By that time I was largely turned off by the gameplay. I'd rather them focus on the leveling segment entirely by instance dungeons, and the "endgame" (the state of the game when your character is completely leveled up) revolve around faction vs. faction fighting.

Now let me discuss the game from the perspective of those who do like existing MMORPG games. WOW has a much less steep learning curve, and can certainly feel like much less of a grind then other mmorpgs. Combined with the great graphics and warcraft universe storyline, most mmorpg gamers were looking to the game to be the best mmorpg to date. I need to warn you though about the way Blizzard has handled and will probably continue to handle the gameplay (as MMORPGS all constantly evolve so its important to look at developer's patterns):

*Blizzard has a history of "nerfing" things that are overpowered, but unique, to the point where they lose their uniqueness. Take for example a purely hypothetical situation about the hunter's guns in the game. The gun's, which instantly hit their target at a long distance upon being shot, are considered too powerful. Blizzard would, instead of weakening their damage, change them so that they fire a visible and slow moving projectile. In other words, from a gameplay mechanics standpoint, guns are no longer strategically different from bows and arrows. This type of nerfing makes the game more one dimensional, and Blizzard is notorious for that. Blizzard seems to have a belief that if something general is overpowered, such as a race, that if they tweak a bunch of small attributes somehow everything will magically work.
*Before release Blizzard put in this "decay" process, whereby as you use your weapons and armor they decay to the point of usefullness and have to be repaired, costing money. This was put in as a "moneysink" to avoid inflation. When first implimented however, it obviously effected primarily warriors and other classes which primarily use weapons and armor, and less effected magic users. This example highlights many possible problems with Blizzard: 1. They unbelievably didn't have the forsight to imagine how this change would be biased towards magic users. 2. Instead of creating a money sink that was fun or adds to the game, such as gambling or player built housing, they do a very "fun disruptive" thing like decay. I make these points to let MMORPG fans know what types of things they might expect in future updates.

Player vs. Player gameplay is fun, and intense. This to me is the true gem and heart of the game, but its unfortunate that it takes so long to get to this level.

Graphics (7 out of 10):
Graphically this is by far the best looking MMORPG. Although it technically doesn't have the highest polygon count and broadest use of special effects, its the only 3d MMORPG with any artistic style and personality. This is mainly the fault of other MMORPG's, who seem to build everything out of "stock footage" 3d presets. The world is immense and much more varied then other MMORPGS (although still too plain or repative in some places to overcome the "maze-gameplay" problem).

Sound(4 out of 10):
The sound in this, like other MMORPGS, is extremely weak. All the spell and battle sounds completely lack personality and "oomph". The sound designers apperently didn't feel the need to associate pleasureable sounds with pleasurable events, like leveling up.

Overall (3 out of 10):
If you have never played any MMORPG games, I'd seriously advise you to somehow try and see if you can try this game out in a store or a friends house to get an understanding of what an mmorpg is all about. When I had first played an MMORPG, I was shocked at how surealistically bad they were, and so I would advise someone not familiar with the genre to somehow try the game out. MMORPG fans, bearing in mind what I have said here with regards to your specific prefrences, should find this game a good buy... .

buy wow gold News

buy wow gold :: World of Warcraft: The Burning Crusade Review
buy wow gold :: Life in World of Warcraft 1.4
buy wow gold :: Guild Wars Nightfall Review
buy wow gold :: Warcraft III: Reign of Chaos
buy wow gold :: Blizzard has once again rasied the bar.
The redefining point in online gaming. Whereever you are in the world, buy World of Warcraft!
A great game held back by Blizzard's lack of ambition.
buy wow gold :: WoW, A different kind of MMORPG Jedi
buy wow gold :: The Only MMORPG Out There Worth Playing!
Put your life on hold, World of Warcraft has arrived.
buy wow gold :: World of Warcraft, World of Fun.
buy wow gold :: Excelent Money Drainer.
buy wow gold :: Best MMORPG to date. Lord
A Great MMORPG that lives up to the Blizzard legacy.
buy wow gold :: An Un-biased True Review
buy wow gold :: Blizzard has done it again!
Nothing short of a perfect achievement.
buy wow gold :: A good enough game to die for?
buy wow gold :: Is it good? Well, it depends...
Best MMORPG I have had the pleasure of playing.
A great game let down by poor servers...
buy wow gold :: WOW is WOW!
Blizzard shoots for its first MMORPG, and scores!
A Thing of Beauty and a Joy Forever!
buy wow gold :: WoW is well named
buy wow gold :: Hits the Mark
The reason American gamers are getting Lazier...
More addictive than McDonald's fries?
Addictively frustrating
I didn't know that games of this quality even existed....
World of Warcraft solves all of the common problems of MMORPGs while introducing several new ones.
Best MMORPG ever? No. Best RPG ever? No. Best game ever? uhhhh DUH!
The king of the MMORPG genre!
World of Warcraft is quite possibly the only game you'll need to play for a decade.
A good game to jump into, and definitely worth the time
buy wow gold :: A Solid MMO
This is it, this is WOW!
If you don't like MMORPGs, you probably wont like this game.
Addictive and fun for the first month, then it's restrictive and frustrating.
World of Rinse Wash Repeat
As the World of Warcraft turns...
Like fine wine, MMORPG reviews get better with time. And really, really long, too!
World of Warcraft blows away its main competition
Somehow Blizzard does it YET AGAIN Tyrael
A great MMORPG for a more casual gamer
buy wow gold :: Addicting and fun!
buy wow gold :: Best RPG!!
A game that starts out so good ends up disappointing due to problems Blizzard itself created.
Could this be it? The greatest MMORPG of all time?
World of Warcraft a failure? I think not!
Yep, Blizzard sold their souls to the devil in exchange for being able to make great games ReIgN oF aPoCaLyPsE
A year and a half later, and still just as fun and addictive.
World Of Warcraft, The One And Only
Terrific Neighborhood; Shame About The Neighbors!
Enter the gate of the World of Warcraft
The Past, Present & Future of MMORPGs.
An outstanding game, and a revolution in gaming Silver
buy wow gold :: Warcraft on a massive scale.
sell wow gold | cheapest wow gold | cheapest warcraft gold | on www.gametobest.com
 
Registered Names and Trademarks are the copyright and property of their respective owners.
Use of this Web site constitutes acceptance of the TERMS and CONDITIONS and PRIVACY POLICY
Copyright © 2005-2007,
www.gametobest.com International Ltd. All Rights Reserved