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A Great MMORPG that lives up to the Blizzard legacy
Blizzard is known for their top quality games. For years they
have impressed reviewers and players with their great games, and
their games, even the older ones, are still played to this date,
enjoyed just as much as the first time. Warcraft, Starcraft,
Diablo are their three major franchises, each of them bringing
tears in the eye for a vivid addict.
So naturally, it was logical for them to take one of their big
trademarks, and make a MMORPG out of it. They are already
familiar with online gaming and servers, considering the massive
online presence in the three series and experience they've had
with Battle.net. They chose Warcraft, and what a choice. Never
before has the land of Azeroth been more alive. Its absolutely
wonderful, a world filled with mysteries, adventures, quests,
creatures and the name of the game, War.
Gameplay
Most MMORPGs these days are built up the same way. You create an
account, and log into a server, create a character and play,
usually in third person view. This works generally great in
these games, worse in some and better in others, and after
having tried quite a lot different MMORPG`s, WoW definitely
feels, controls and plays best. The game can be almost solely
controlled by the mouse, or you can play it with mostly hotkeys,
or a combination, and everyone of these playing styles work as
they should. It's infact so easy to get into WoW, that it won't
take a new player more than a day to get all the basic mechanics
into the spine. This is a very positive thing, unlike other
MMORPGs, it invites the player and helps the new players get
familiar with it faster than other games, and it does so by
leading a new character in a beginners area with simple quests
and easy access to everything the player needs to get the feel
of the game.
Blizzard has in fact worked so hard to make the game welcome new
players, that the game mechanics never become a hassle or a
question. It just seems to work great from the first steps. Of
course the big manual that comes with the game helps alot, and
it explains everything in the game, but it's not a requirement
to read it before playing, as it seems to flow by itself in a
completely different way than other MMORPG's. Enough praise
cannot be given to Blizzard for their attempt to make it as fun
and playable as possible. World of Warcraft was an important
step to make MMORPGs more mainstream.
World of Warcraft takes place in Azeroth, the wartorn world
after the events in Warcraft 1, 2 and 3. There are two sides in
the game, the Alliance and the Horde, and each side has special
races and classes. Most classes are available to both sides, but
some are unique. The Alliance Races are Humans, Dwarf, Gnomes
and Night Elf, and the Horde Races are Orcs, Trolls, Taurens and
Undead. The classes you can choose is then dependent on what
race you choose, so you cannot be a Undead Paladin or a Dwarf
Druid, but each race has a healthy selection of classes. Each
race has unique abilities, ranging from more competence with a
certain weapon, immunity to a certain skill or stat bonuses, and
can thus also differ a bit when you choose class. Each Class has
their own unique playstyle, set up with lots of skills,
requirements, quests, equipment and ways to play.
Needless to say, unless you play the same race and class several
times, you will not experience the same playstyle, which helps
the game feel fresh when trying something new. The core
mechanics is still the same, but even the basics of the game can
be changed depending on the class(A Mage uses Mana to cast
spells which is depleted as he casts spells, while a Warrior
uses a Rage Bar to use skills which have to be recharged by
fighting). So, even when you are tired of one class, trying
another should prove a different aspect of the game.
Its easy to get the impression that Blizzard handcrafted the
game with lots of care and attention. Each zone seems to
specificly designed for level ranges and follows the evolution
of your character. Everything from monsters, to the loot they
drop, to quests prevents the typical camping that are found in
other games. There's no need to camp for days in order to get
items that gives you money, because this game makes sure the
player can get a good equipment by just playing normally.
Weapons and Equipment can be bought from other players at
Auction Houses, and generally it works flawlessly. Yes, it's
true that in order to afford or get the very best stuff, you
have to spend alot more time than normal, but the game makes
sure that you are rewarded for it, yet it allows casual players
to progress and feel that they are well equipped.
There comes a point where you get tired of just killing things,
where you want to do something else, and luckily, quests is one
of the strongest points with WoW. There are several thousand
quests, all ranging from simple "speak to another person" to
multi part quests including raiding. The quests have great
rewards, and you always see the reward before doing the quest,
so that you know what you will get by doing it. In many cases,
you can choose the reward so that it suits you. The Quests are
fun, the droprate on quest items is generally high and the
rewards are excellent. The only thing that might be a bother is
doing the same quests over again when playing new characters,
but this is something one has to deal with in every single game
so its hardly not an issue. Quests also give alot of experience,
and each zone usually has alot of quests for each race. You will
not run out of quests until you're 60. .!
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