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By Billiard

Special note: Each State of the Game presents the opinions and insights of one game observer. These observations are personal in nature and do not reflect the opinions of ArenaNet. While ArenaNet does review each State of the Game article to assure that it offers content that is respectful of all players, we intend to allow our reporters the freedom to inject some personal opinion into descriptions of the current atmosphere of competitive play in Guild Wars, and to express views based on their experience and observation.



Third Party Sponsored Competition Comes to Guild Wars!

Up until now, the major international PvP competitions in Guild Wars were all sponsored by ArenaNet, while smaller, mostly regional competitions were for the most part player-run and sponsored. ArenaNet began with the Guild Wars World Championship and the Guild Wars Factions Championship, and eventually switched over to the automated Guild Wars $100,000 Tournament Series to make competing in tournaments more accessible and distribute prizes to more players.

While the monthly automated tournaments (ATs) in this latter series do allow more guilds to compete, the actual number that regularly participate remains relatively small, due in part to the guild membership requirements and the qualifying process for monthly ATs.

This month though, things have changed, possibly ushering in a new era for Guild Wars tournament play. On December 1, Rebel Rising [rawr], in conjunction with GuildCafe, kicked off the 2008 RAWR Cup Title Series. The inaugural tournament of the RAWR Cup ran much like the monthly ATs, with ArenaNet essentially adapting the AT system to accommodate and automate the RAWR Cup.

Similar to the monthly ATs, the RAWR Cup offered significant real world prizes to the winners. These included Acer 22" widescreen LCD monitors, Logitech G9 Laser Gaming Mice, and special edition Rawr Cup t-shirts. RAWR Cup matches were made available on Observer Mode, and tournament reward points were awarded.

The RAWR Cup did introduce some significant innovations that departed from the usual monthly ATs to make the tournaments more accessible and enjoyable for players. These included offering liberal tournament qualification and breaking the field into divisions, as well as offering "live" coverage of the event.



Qualifying Requirements

The qualifying requirements for the RAWR Cup were simple. Members for teams were required to register on GuildCafe, and once six or more signed up, the registration form for the tournament appeared on their GuildCafe guild page. There was no cost to enter the tournament and no need to earn tournament qualifying points. This made it much easier for teams to sign up for the RAWR Cup than for the usual Guild Wars monthly ATs. After registering for the tournament, guild leaders were sent a special access key via GuildCafe private message so they could obtain the token required to enter the tournament using the Guild Wars AT system...

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