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FFXI Gil:Bard Black Mage Guide (PS2)

The Way of the Black Mage

Who am I?
I am Osyris, apprentice of Master Vivi, and currently an assistant of Dr.
Shantotto. I am a Tarutaru who resides in the city of Windurst. I was
recently elected as minister of Black Arts in the Windurst Aurestary as well as
an ordained War Warlock. This Black Mage Handbook, is a culmination of my
research and experience of the last few years, designed to teach the beginning
and intermediate Black Mage how to do the job most efficiently. I have come
back home from fighting to write this guide, so the enclosed strategies are
fresh and current with today’s trends. As the Alpha and Omega of the party, it
is important for the young students of Black Magic to understand their role and
purpose in a party situation in order to fully utilize their abilities.

The black mage is the supreme damage dealing class. Our power is unrivaled by
any class. Some may argue that at higher levels they can rival our power, but
when the dust settles, and you stay true to your training, you will see that
not only you will deal the most damage, but you will deal high damage
consistently, and quickly. Thus you may find yourself being the one to kill
the enemy after a long fight. Spells don’t miss, so while a melee is swinging
wildly at a mob, we sit back and fire at our enemy with full confidence our
attack will strike. It is best to consider yourself artillery support, whilst
the melee are ground troops. The strength of an army lies in its ability to
strike quick and accurate blows to the enemy, thus weakening its core (that’s
the melee). Our heavy attacks is what deals the finishing blow (that’s you?).
There will be many times when the melee are fighting an enemy with high defense
and even at lv.50 still ringing up numbers like 0-20 damage on the enemy. Our
single strike can literally hit for 10 times that amount or greater! If you
are an aspiring Black Mage, want to brush on some skills and tactics, or not
sure if you want to give this job a try, read on!

Races
Vana’diel consists of 5 races, Elvaan, Galka, Hume, Mithra, and Tarutaru. Due
to the natural talents a race possesses, some races can perform the role of a
black mage better than others. However, I would never discourage any race from
becoming a black mage for anyone can tell you, it’s not about the statistics,
it’s about the skill. Each race has a starting statistic which as been
researched and developed by the War Warlocks of the Windurst Aurestary. They
are as follows:

Elvaan: HP-27 MP-22 STR-6 DEX-7 VIT-6 AGI-6 INT-7 MND-7 CHR-6
Galka: HP-30 MP-18 STR-6 DEX-7 VIT-7 AGI-7 INT-8 MND-6 CHR-5
Hume: HP-25 MP-24 STR-5 DEX-7 VIT-5 AGI-7 INT-8 MND-6 CHR-6
Mithra: HP-25 MP-24 STR-5 DEX-8 VIT-5 AGI-8 INT-8 MND-6 CHR-5
Tarutaru:HP-21 MP-30 STR-4 DEX-7 VIT-5 AGI-8 INT-10 MND-6 CHR-6

The noteworthy statistics are: INT, MP, MND, and HP
INT – this is the MOST important statistic for the black mage. INT determines
several factors. First and foremost it determines the potency of your
elemental spells, and the potency of you buff/debuff spells. (*Note: buff
means to boost you and/or your party’s attributes. Debuff means to lower and
enemies attributes. This is because most debuffs are still based on an
element, usually dark magic*) From my experiences, 1 point of INT can add from
1 to 7 points of damage on an elemental spell. INT also determines the level
to which you can break an enemy’s resistance to an elemental spell. Though
spells won’t miss the target, stronger enemies can resist the damage thus
rendering an attack weaker. Debuffs will be resisted and will not work all
together. The increased INT will allow your spells and debuffs to operate at
their maximum potential.

MP determines the amount of mana, or available magical energy you will have to
cast spells. Stronger spells require more energy to cast, so they use more MP.
Having more MP potentially means more casting stamina.

MND comes into play later on in your career when you choose a sub-job (to be
discussed later). MND affects your ability to heal others. When you
eventually take on the sub-job of white mage, you will gain healing abilities.
MND directly affects the potency of healing spells. It also affects your
resistance to debuffs cast on you.

Finally the last stat to consider is HP. Black mages go through intense
training to cast spells and as a result, this devotion takes a toll on personal
well being. Thus, Black mages have fewer HP than every job, save the summoner.
Keep this in mind, for our enemies can deal great damage to us, and it doesn’t
take much for an enemy to kill you. It is guaranteed that during the course
of your study you will be knocked out unconscious. Hope you can get healed by
a white mage or get to an infirmary before Orcs eat you!

With this in mind, lets discuss the different race’s natural talents and how
they relate to the study of black magic.!

Final Fantasy XI Gil News

 

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