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----Table of Contents----
I. Introduction
II. Becoming a Blue Mage
1. Quest: The Road to Aht Urhgan
2. Quest: An Empty Vessel
III. Playing as a Blue Mage
1. Learning Blue Magic
2. Damage Dealing
3. Skill Caps
A) Skill Information
B) Ability Caps
4. Job Traits
A) Intimidation Traits
B) Clear Mind
C) Max HP Boost
D) Max MP Boost
E) Attack Bonus
F) Magic Attack Bonus
G) Rapid Shot
H) Resist Sleep
I) Defense Bonus
J) Auto Refresh
K) Single-Trait Combos
5. Job Abilities
A) Azure Lore
B) Burst Affinity
C) Chain Affinity
6. Role in Parties
7. Equipment
8. Blue Mage Skillchains
9. Food
IV. Blue Magic
1. Blue Magic Points
2. List of Blue Magic
3. Classification
V. Subjobs
1. White Mage
2. Ninja
3. Warrior
4. Thief
VI. Artifact Armor
1. Immortal's Scimitar
2. Magus Charuqs
3. Magus Shalwar
4. Magus Bazubands
5. Magus Jubbah
6. Magus Keffiyeh
VII. FAQ
VIII. Credits
IX. Version History
X. Contact
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| I. Introduction |
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This an In-Depth FAQ for Final Fantasy XI, an MMORPG. This FAQ
will cover one
of the latest jobs released for the game, Blue Mage. Blue Mage
or BLU, is
probably the most expected job ever since Square Enix announced
the FFXI's
third expansion pack, Treasures of Aht Urhgan.
This FAQ will guide you as a new Blue Mage and also, it will be
a compilation
of every blue magic and its effectiveness against the various
monsters
families of Vana'diel.
If you're looking for something in particular, let's say, the
Blue Magic
of Pollen, be sure to use CTRL+F and then input whatever you
want to search.
That being said, if you want to contribute or you just want to
make
a comment, please check the Contact section.
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| II. Becoming a Blue Mage |
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First and foremost, you cannot access the Blue Mage Quest if you
do not have
the Treasures of Aht Urhgan expansion pack. If you do, you will
have to
complete the quest entitled "The Road to Aht Urhgan" first, so
if you haven't
done that, follow these steps:
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1. The Road to Aht Urhgan
============================================
Starting Zone: Lower Jeuno
Starting NPC: Faursel (J-8)
In-game summary: If you want to ride the mercenary transport
ship to Mhaura, you must bring the required
items to the Tenshodo.
Faursel is located within the Tenshodo, so buy or quest a
Tenshodo invite
in case you haven't got one already.
1. Talk to Faursel; select the third 'hidden' option (you will
notice
it's a blank line). This is the only way to actually start the
quest.
2. Faursel will now state that you have four different ways of
completing
the quest. Depending on your level range, one way might be
easier than
the other. So in turn, the quest will now branch into three
different
options, Beginner, Intermediate and Advanced, note that you can
complete
the quest in any 'difficulty' regardless of your level.
3a. Beginner: You must be really bored if you chose this way to
complete the
quest. It requires you to gather the subjob quest items from
both the
Valkurm Dunes and the Buburimu Peninsula Region.
Note: I'm aware that you know which monsters drop what item, but
it
doesn't hurt to have a complete guide now, does it? Anyways...
1) Damselfly Worm: Dropped by Damselflys in the Valkurm Dunes.
2) Crab Apron: Dropped by Snippers in the Valkurm Dunes.
3) Magicked Skull: Dropped by Ghouls in either the Valkurm Dunes
(at night), at Gusgen Mines, at Outer Horutoto Ruins
or at Buburimu Peninsula (nighttime).
4) Wild Rabbit Tail: Dropped by Mighty Rarabs in the Buburimu
Peninsula.
5) Bloody Robe: Dropped by the Bogys in either Valkurm Dunes (at
night),
Meriphataud Mountains, Pashhow Marshlands, Valkurm Dunes
and even Lower Delkfutt's tower.
6) Dhalmel Saliva: Dropped by Bull Dhalmels in the Buburimu
Peninsula.
Trade all 6 items to Faursel once you've gotten them and
continue to step
number 4.
Soloable at: Level 25
3b. Intermediate: Garrison items galore! You need one from each
main beastmen
stronghold:
1) Jade Cryptex: Orcish Impalers, Beastriders, Brawlers and
Bowshooters
in Davoi drop it.
2) Thirteen-knot Quipus: Yagudo Heralds, Drummers and
Interrogators
in Castle Oztroja drop it.
3) Silver Engraving: Bronze, Silver and Zircon Quadavs in
Beadeaux drop
it.
Trade all 3 items to Faursel once you've gotten them and
continue to step
number 4.
Soloable at: Level 40
3c. Advanced: For many, this will be the fastest and easiest way
to gain
access to the Aht Urhgan areas. It requires you to get just ONE
of the
following:
1) Testimony
2) Coffer key from one of the following areas:
1. Temple of Uggalepih
2. Castle Oztroja
3. Beadeaux
4. Davoi
5. Den of Rancor
6. Quicksand Caves
7. Sea Serpent Grotto
3) Alternatively, get the three colored chips from Pso'Xja:
1. Carmine Chip - Dropped by Snow or Frost Lizards
2. Cyan Chip - Gotten from Archaic Chests or Treasure Chests
3. Gray Chip - Dropped by regular Diremites, Diremite Stalkers,
Assaulters and Dominators.
Trade the coffer key/testimony/colored chips to Faursel once
you've
gotten it/them and continue to step number 4.
Soloable at: Level 70+ for most areas. Quicksand Caves is
reccomended
if you're going for a coffer key.
3d. The 'Cheap' Way
Trade 500,000 gil to Faurel. Bam. Quest completed. Boarding
Permit O
And you even get a free teleport to Aht Urhgan and Map of Wajaom
Woodlands to seal the deal. XD
4. Once you give him the items, you will have to wait till the
next Vana'diel
day, so zone to Port Jeuno or whatever and just wait. Come back
the next
[game] day and you will recieve a Boarding Permit from Faurel.
This lets
you board the new ferry located at Mhaura. So go there. Now.!
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