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FFXI Gil:Blue Mage FAQ

----Table of Contents----

I. Introduction

II. Becoming a Blue Mage
1. Quest: The Road to Aht Urhgan
2. Quest: An Empty Vessel

III. Playing as a Blue Mage
1. Learning Blue Magic
2. Damage Dealing
3. Skill Caps
A) Skill Information
B) Ability Caps
4. Job Traits
A) Intimidation Traits
B) Clear Mind
C) Max HP Boost
D) Max MP Boost
E) Attack Bonus
F) Magic Attack Bonus
G) Rapid Shot
H) Resist Sleep
I) Defense Bonus
J) Auto Refresh
K) Single-Trait Combos
5. Job Abilities
A) Azure Lore
B) Burst Affinity
C) Chain Affinity
6. Role in Parties
7. Equipment
8. Blue Mage Skillchains
9. Food

IV. Blue Magic
1. Blue Magic Points
2. List of Blue Magic
3. Classification

V. Subjobs
1. White Mage
2. Ninja
3. Warrior
4. Thief

VI. Artifact Armor
1. Immortal's Scimitar
2. Magus Charuqs
3. Magus Shalwar
4. Magus Bazubands
5. Magus Jubbah
6. Magus Keffiyeh

VII. FAQ

VIII. Credits

IX. Version History

X. Contact

--------------------------------------------
| I. Introduction |
--------------------------------------------

This an In-Depth FAQ for Final Fantasy XI, an MMORPG. This FAQ will cover one
of the latest jobs released for the game, Blue Mage. Blue Mage or BLU, is
probably the most expected job ever since Square Enix announced the FFXI's
third expansion pack, Treasures of Aht Urhgan.

This FAQ will guide you as a new Blue Mage and also, it will be a compilation
of every blue magic and its effectiveness against the various monsters
families of Vana'diel.

If you're looking for something in particular, let's say, the Blue Magic
of Pollen, be sure to use CTRL+F and then input whatever you want to search.
That being said, if you want to contribute or you just want to make
a comment, please check the Contact section.

--------------------------------------------
| II. Becoming a Blue Mage |
--------------------------------------------

First and foremost, you cannot access the Blue Mage Quest if you do not have
the Treasures of Aht Urhgan expansion pack. If you do, you will have to
complete the quest entitled "The Road to Aht Urhgan" first, so if you haven't
done that, follow these steps:

============================================
1. The Road to Aht Urhgan
============================================

Starting Zone: Lower Jeuno
Starting NPC: Faursel (J-8)
In-game summary: If you want to ride the mercenary transport
ship to Mhaura, you must bring the required
items to the Tenshodo.

Faursel is located within the Tenshodo, so buy or quest a Tenshodo invite
in case you haven't got one already.

1. Talk to Faursel; select the third 'hidden' option (you will notice
it's a blank line). This is the only way to actually start the quest.

2. Faursel will now state that you have four different ways of completing
the quest. Depending on your level range, one way might be easier than
the other. So in turn, the quest will now branch into three different
options, Beginner, Intermediate and Advanced, note that you can complete
the quest in any 'difficulty' regardless of your level.

3a. Beginner: You must be really bored if you chose this way to complete the
quest. It requires you to gather the subjob quest items from both the
Valkurm Dunes and the Buburimu Peninsula Region.
Note: I'm aware that you know which monsters drop what item, but it
doesn't hurt to have a complete guide now, does it? Anyways...
1) Damselfly Worm: Dropped by Damselflys in the Valkurm Dunes.
2) Crab Apron: Dropped by Snippers in the Valkurm Dunes.
3) Magicked Skull: Dropped by Ghouls in either the Valkurm Dunes
(at night), at Gusgen Mines, at Outer Horutoto Ruins
or at Buburimu Peninsula (nighttime).
4) Wild Rabbit Tail: Dropped by Mighty Rarabs in the Buburimu Peninsula.
5) Bloody Robe: Dropped by the Bogys in either Valkurm Dunes (at night),
Meriphataud Mountains, Pashhow Marshlands, Valkurm Dunes
and even Lower Delkfutt's tower.
6) Dhalmel Saliva: Dropped by Bull Dhalmels in the Buburimu Peninsula.
Trade all 6 items to Faursel once you've gotten them and continue to step
number 4.
Soloable at: Level 25

3b. Intermediate: Garrison items galore! You need one from each main beastmen
stronghold:
1) Jade Cryptex: Orcish Impalers, Beastriders, Brawlers and Bowshooters
in Davoi drop it.
2) Thirteen-knot Quipus: Yagudo Heralds, Drummers and Interrogators
in Castle Oztroja drop it.
3) Silver Engraving: Bronze, Silver and Zircon Quadavs in Beadeaux drop
it.
Trade all 3 items to Faursel once you've gotten them and continue to step
number 4.
Soloable at: Level 40

3c. Advanced: For many, this will be the fastest and easiest way to gain
access to the Aht Urhgan areas. It requires you to get just ONE of the
following:
1) Testimony
2) Coffer key from one of the following areas:
1. Temple of Uggalepih
2. Castle Oztroja
3. Beadeaux
4. Davoi
5. Den of Rancor
6. Quicksand Caves
7. Sea Serpent Grotto
3) Alternatively, get the three colored chips from Pso'Xja:
1. Carmine Chip - Dropped by Snow or Frost Lizards
2. Cyan Chip - Gotten from Archaic Chests or Treasure Chests
3. Gray Chip - Dropped by regular Diremites, Diremite Stalkers,
Assaulters and Dominators.
Trade the coffer key/testimony/colored chips to Faursel once you've
gotten it/them and continue to step number 4.
Soloable at: Level 70+ for most areas. Quicksand Caves is reccomended
if you're going for a coffer key.

3d. The 'Cheap' Way
Trade 500,000 gil to Faurel. Bam. Quest completed. Boarding Permit O
And you even get a free teleport to Aht Urhgan and Map of Wajaom
Woodlands to seal the deal. XD

4. Once you give him the items, you will have to wait till the next Vana'diel
day, so zone to Port Jeuno or whatever and just wait. Come back the next
[game] day and you will recieve a Boarding Permit from Faurel. This lets
you board the new ferry located at Mhaura. So go there. Now.!

Final Fantasy XI Gil News

 

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