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Eve Online Isk, Eve Isk
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TABLE OF CONTENTS
I. INTRODUCTION
1. To get things started...
2. Version history
3. Terminology
4. The anatomy of a blueprint
5. Obtaining a blueprint
6. Using your blueprints
II. NAVIGATING THE INTERFACE
1. Jobs
2. Blueprints
3. Corp Blueprints
4. Installations
III. RESEARCH
1. Introduction to research
2. Vital skills
3. Material Research
4. Time Efficiency Research
5. Copying
6. Invention
IV. MANUFACTURING
1. Introduction to manufacturing
2. Vital skills
3. Getting started in manufacturing
I. INTRODUCTION
1. To get things started...
This guide was written by GC13. Do not try to steal it and post
it as
your own. If you want to post this guide on your site, then feel
free to.
However, e-mail GC13 to tell him you're doing it (make sure to
include
"Science and Industry Guide" in the subject). Not only can he
then verify
that you are giving him credit for his work, but he can also
e-mail you every
time the guide is updated (nothing annoys GC13 more than out of
date copies of
guides floating around the internet).
f you have any questions or corrections, then e-mail GC13
(again, make sure to
include "Science and Industry Guide" in the subject).
This guide is also hosted at some of GC13's webspace, and can be
downloaded as
a PDF or an HTML file at
http://evefiles.mysterious-mysteries.com .
2. Version history
01-10-2007: Some Invention information clarified, re-inserted
the language
warning that the interface can only see previously used
blueprints, removed
reference to BPCs with unlimited runs.
10-15-2006: Added preliminary Invention section, made various
editations, and
reflected changes made in recent patches.
07-07-2006: Made final corrections and modifications and added
formula for
mineral cost in manufacturing. Final planned editation until the
Kali
expansion.
04-23-2006: Added note about blueprints with different Base Time
Wasteage
Factors. Reflected fact that it is now possible to cancel jobs.
Covered
roles needed to perform research/manufacturing jobs for your
corporation.
02-23-2006: Added the first data about Tech 2 research and
production.
Various clarifications.
02-03-2006: Added information on obtaining blueprints, and a
general section
on using them. Added Deliver to the list of terminology.
01-25-2006: Guide is put up, basically complete but lacking
information about
Tech 2 production.
3. Terminology
First off, some simple terminology that will be used throughout
the guide:
BPO: Blueprint original. Can be improved with research, and
never runs out
of licensed production runs.
BPC: Blueprint copy. Cannot be improved with research, and has a
limited
number of production runs.
Licensed production runs: How many more times a blueprint can be
used to
produce an item.
Lab slot: Any assembly line used for Material Research, Time
Efficiency
Research, or Copying.
Factory slot: An assembly line used for Manufacturing.
ML: Material Level. Increased by performing Material Research.
Also called
"ME" for Material Efficiency.
PL: Productivity Level. Increased by performing Time Efficiency
Research.
Run: A single usage of a blueprint, be it increasing the ML or
PL by 1,
copying it once, or manufacturing one run's worth of items (this
is shown
under the blueprint's Attributes tab by the name of "Produces:")
with it.
Job: What gets submitted to the assembly lines. Consists of a
certain number
of runs, ranging from one and going to as many runs as you can
complete in
thirty days (the time limit for a job). A job can be canceled
once you
accept the quote the installation gives you. However, this
results in you
losing everything except for the blueprint (no partial progress
is given to
research or construction, and minerals spent on construction are
lost), so be
very careful.
Deliver: Finishing a job. When a job is finished, the blueprint
and finished
goods are still nowhere to be found until you go to the Jobs tab
of the
Science and Industry interface, find the "Ready" job, and
deliver it. This
will place the blueprint and the goods in your hangar at the
station you
installed the job at (or, in the case of a job using your
corporation's
blueprint, will put the blueprint back where it started and will
place the
goods where you told it to put them).
4. The anatomy of a blueprint
Attributes:
Manufacturing Time: The amount of time it would take somebody
with level 0 in
the Industry skill to build one run with this blueprint.
Manufacturing Time (You): How long it would take you, with your
current
Industry skill level, to build one run with this blueprint.
Material Level: How many levels of Material Research that have
been done on
this blueprint.
Wastage Factor: The extra minerals it takes to make items with
this blueprint,
expressed as a proportion of what a perfect build would require.
Research Material Time: How long it would take someone with
level 0 in the
Metallurgy skill to perform one level of Material Research on
this blueprint.
Research Material Time (You): How long it would take you, with
your current
Metallurgy skill level, to perform one level of Material
Research on this
blueprint.
Research Copy Time: How long it would take someone with level 0
in the Science
skill to make a blueprint copy from this blueprint with the
maximum number of
allowed licensed production runs.
Research Copy Time (You Per Single Copy): How long it would take
you, with
your current Science skill, to make a blueprint copy, per
production run in
the job you have installed.
Produces: What you get when you perform a single run of this
item in
Manufacturing. Expressed as "Item name [number of items]". Most
items only
give one item per run, but most ammunition give one hundred.
Copy: Whether or not this item is a blueprint copy. Blueprint
copies cannot
be used in lab slots.
Research Productivity Time: How long it would take someone with
level 0 in the
Research skill to perform one level of Time Efficiency Research
on this
blueprint.
Research Productivity Time (You): How long it would take you,
with your
current Research skill level, to perform one level of Time
Efficiency Research
on this blueprint.
Productivity Level: How many levels of Time Efficiency Research
that have been
done on this blueprint.
Licensed Production Runs Remaining: How many more runs of
Manufacturing this
blueprint can be used for. Says "Infinite" for BPOs and a few
very, very old
BPCs.
Bill of Materials:
Skills: Lists any skills you need to perform either
manufacturing or research
(specific to the tab) on this blueprint. Tech 1 stuff does not
have any skill
requirements, while Tech 2 requires level 5 in the job-specific
skill
(Metallurgy for Material Research, Research for Time Efficiency
Research,
Science for Copying, and Industry for Manufacturing) as well as
certain skill
levels in R&D skills applicable to that blueprint.
Materials: Lists what it takes to perform one run of
manufacturing or research
(again, specific to the tab) on this blueprint (note that only
tech level 2
blueprints need any materials to be researched). Unless you have
Production
Efficiency 5, it will display two values: "You" and "Perfect"
here. The "You"
value shows what it would take you to make a single run with the
blueprint,
while the "Perfect" value shows what somebody with Production
Efficiency 5
needs. Note that this value's name refers to your skills, and
not the
Material Level of the blueprint.
Tech 2 production will require R.Dbs for research and copying,
R.A.M.s for
manufacturing, and various consumer goods for both. Various
components are
used in constructing T2 ships, and Morphite and various
reactions (produced at
starbases with moon materials) can also be used to manufacture
any T2 stuff..!
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