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Eve Online Isk, Eve Isk
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6.1 What is a corporation?
Corporations are groups of players joining together for a common
goal or purpose, much like guilds or clans in other games. They
are created and overseen by a Chief Executive Officer (CEO.)
Characters can only be in one corporation at a time.
6.2 What skills do CEO’s need?
In order to start a corporation, a character must have the Basic
Corporation Management skill, which is readily available on the
market in most regions. The level of this skill will determine
the maximum number of corporation members allowed. There is a
fee for setting up the corporation which may vary by region, but
is usually around 1,600,000 isk. If you wish to have a
multi-racial corporation, you must also have the Ethnic
Relations skill.
6.3 How are corporations managed?
The corporation management system is designed in such a way
that, while it is very flexible, also provides all of the tools
necessary to manage large groups of players without excessive
bureaucracy. The founding member, the CEO, can grant roles to
fellow corp members that will provide them with as much – or as
little – access to the corporate holdings as he desires. The
corporation management interface is self-explanatory and easily
navigated.
6.4 What roles are available in a corporation?
There are two types of roles available: standard and grantable.
A standard role is the default for all corporation members and
provides them with the bare minimum accesses and abilities
available, such as sharing the items in the corporate hangar and
voting on issues presented by the CEO or another high-ranking
corporation official. Grantable roles are assigned by the CEO
and should be given only to those who have proven themselves to
be trustworthy.
These are the grantable roles a CEO may assign:
Director: A director is, for most intents and purposes, the same
as a CEO in many respects. They can hire and fire members and
change job descriptions (assigning both roles and grantable
roles). Directors, as the next best thing to CEO’s, allow a
corporation to function with members being based in different
time zones around the world. It is probably wise for a large
corporation to have members with this role spanning over varied
time zones, allowing the corporation to be in manageable
condition 24/7. This should allow corporations with
international memberships to be effective in terms of management
and being able to respond to situations effectively as they
occur.
Personnel Manager: A personnel manager can process applications
and sign up new members.
Station Manager: As the name implies, station managers can
perform station management tasks for corporation-owned
facilities. These tasks are varied and include adjusting the
standing-based modifiers for allowing docking and the charges
for it, as well as permission to access factories, the
reprocessing plant, the repair shop, and also how modifiers
should be applied for costs based upon standings for these
tasks. The station manager is also able to set up station
defenses.
Factory Manager: The factory manager can eject blueprints from
corporation-owned factories and research slots that belong to
members. Additionally, they can see what is going on in any
corporate factory and research slot. They have the ability to
manufacture items for the corporation using blueprints and
minerals from the corporation’s hangar floor and research
blueprints in research slots.
Accountant: Accountants can monitor and manage the financial
affairs of the corporation. They can view corporation bills in
the NeoCom “Bills” panel. From there, they can pay the
corporation’s bills (with corporation money, of course) and see
who owes an outstanding balance.
Pilot: A pilot can take a ship that is in the corporate hangar.
After a player has applied to and been accepted by a
corporation, either a CEO/Director or a player that has a
grantable role may modify his role. This is done in the NeoCom
“Corporation” panel by selecting the member from the “Members”
list and then editing the member's roles.!
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