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6.1 What is a corporation?

Corporations are groups of players joining together for a common goal or purpose, much like guilds or clans in other games. They are created and overseen by a Chief Executive Officer (CEO.) Characters can only be in one corporation at a time.





6.2 What skills do CEO’s need?

In order to start a corporation, a character must have the Basic Corporation Management skill, which is readily available on the market in most regions. The level of this skill will determine the maximum number of corporation members allowed. There is a fee for setting up the corporation which may vary by region, but is usually around 1,600,000 isk. If you wish to have a multi-racial corporation, you must also have the Ethnic Relations skill.





6.3 How are corporations managed?

The corporation management system is designed in such a way that, while it is very flexible, also provides all of the tools necessary to manage large groups of players without excessive bureaucracy. The founding member, the CEO, can grant roles to fellow corp members that will provide them with as much – or as little – access to the corporate holdings as he desires. The corporation management interface is self-explanatory and easily navigated.





6.4 What roles are available in a corporation?

There are two types of roles available: standard and grantable. A standard role is the default for all corporation members and provides them with the bare minimum accesses and abilities available, such as sharing the items in the corporate hangar and voting on issues presented by the CEO or another high-ranking corporation official. Grantable roles are assigned by the CEO and should be given only to those who have proven themselves to be trustworthy.

These are the grantable roles a CEO may assign:
Director: A director is, for most intents and purposes, the same as a CEO in many respects. They can hire and fire members and change job descriptions (assigning both roles and grantable roles). Directors, as the next best thing to CEO’s, allow a corporation to function with members being based in different time zones around the world. It is probably wise for a large corporation to have members with this role spanning over varied time zones, allowing the corporation to be in manageable condition 24/7. This should allow corporations with international memberships to be effective in terms of management and being able to respond to situations effectively as they occur.
Personnel Manager: A personnel manager can process applications and sign up new members.
Station Manager: As the name implies, station managers can perform station management tasks for corporation-owned facilities. These tasks are varied and include adjusting the standing-based modifiers for allowing docking and the charges for it, as well as permission to access factories, the reprocessing plant, the repair shop, and also how modifiers should be applied for costs based upon standings for these tasks. The station manager is also able to set up station defenses.
Factory Manager: The factory manager can eject blueprints from corporation-owned factories and research slots that belong to members. Additionally, they can see what is going on in any corporate factory and research slot. They have the ability to manufacture items for the corporation using blueprints and minerals from the corporation’s hangar floor and research blueprints in research slots.
Accountant: Accountants can monitor and manage the financial affairs of the corporation. They can view corporation bills in the NeoCom “Bills” panel. From there, they can pay the corporation’s bills (with corporation money, of course) and see who owes an outstanding balance.
Pilot: A pilot can take a ship that is in the corporate hangar.

After a player has applied to and been accepted by a corporation, either a CEO/Director or a player that has a grantable role may modify his role. This is done in the NeoCom “Corporation” panel by selecting the member from the “Members” list and then editing the member's roles.!

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