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Eve Online Isk, Eve Isk
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7.1 What are the basic system requirements?
System requirements for EVE-Online
7.2 What kind of Internet connection is required?
EVE is designed to run on a 56Kbps modem. Naturally, better
connections will enhance game performance, but dial-up users are
still able to play and enjoy EVE.
7.3 How is Internet latency handled?
Having been designed from its earliest stages specifically as a
MMOG, most of the game systems are devised to minimize network
traffic and the effects of lag. This high-level approach makes
EVE relatively unaffected by Internet latency.
7.4 How is the game logic implemented in EVE?
EVE uses a special Stackless version of Python for both the
server and the client. This makes for a much simpler creation of
game logic than what was available in the past. The control
structures provided by Stackless allow for a more “procedural
syncronous” model, rather than an “event driven asynchronous,”
or thread pooling.
In more simplified terms, this means that a large number of
actors can perform tiny tasks without the added complexity or
overhead of the other two execution models. Our game logic
scripters are thereby freed from many of the mundane tasks
associated with models that don’t benefit from the control
structures provided by Stackless. The creative process of
writing interesting game behavior is no longer bogged down by
software or system limitations.
This approach also means that making changes to the game is much
easier than it has been historically. Many improvements or
tweaks can be added even when the world is online and going
strong without the need to reboot the servers. This process is
called a hot fix.
Please help us support Stackless Python and the excellent
contribution it is making to online gaming. !
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