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7.1 What are the basic system requirements?



System requirements for EVE-Online




7.2 What kind of Internet connection is required?

EVE is designed to run on a 56Kbps modem. Naturally, better connections will enhance game performance, but dial-up users are still able to play and enjoy EVE.







7.3 How is Internet latency handled?

Having been designed from its earliest stages specifically as a MMOG, most of the game systems are devised to minimize network traffic and the effects of lag. This high-level approach makes EVE relatively unaffected by Internet latency.





7.4 How is the game logic implemented in EVE?

EVE uses a special Stackless version of Python for both the server and the client. This makes for a much simpler creation of game logic than what was available in the past. The control structures provided by Stackless allow for a more “procedural syncronous” model, rather than an “event driven asynchronous,” or thread pooling.

In more simplified terms, this means that a large number of actors can perform tiny tasks without the added complexity or overhead of the other two execution models. Our game logic scripters are thereby freed from many of the mundane tasks associated with models that don’t benefit from the control structures provided by Stackless. The creative process of writing interesting game behavior is no longer bogged down by software or system limitations.

This approach also means that making changes to the game is much easier than it has been historically. Many improvements or tweaks can be added even when the world is online and going strong without the need to reboot the servers. This process is called a hot fix.

Please help us support Stackless Python and the excellent contribution it is making to online gaming. !

EVE ISK News

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